Change from [Color][PieceType] to [Piece]

Speed up of almost 1% in both normal and
pgo builds.

No functional change.
This commit is contained in:
syzygy
2016-09-03 18:14:01 +02:00
committed by Marco Costalba
parent c5828c4eba
commit ca6c9f85a5
6 changed files with 124 additions and 119 deletions

View File

@@ -36,7 +36,7 @@ class Thread;
namespace PSQT {
extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
extern Score psq[PIECE_NB][SQUARE_NB];
void init();
}
@@ -61,7 +61,7 @@ struct StateInfo {
// Not copied when making a move
Key key;
Bitboard checkersBB;
PieceType capturedType;
Piece capturedPiece;
StateInfo* previous;
Bitboard blockersForKing[COLOR_NB];
Bitboard checkSquares[PIECE_TYPE_NB];
@@ -131,7 +131,7 @@ public:
bool gives_check(Move m) const;
bool advanced_pawn_push(Move m) const;
Piece moved_piece(Move m) const;
PieceType captured_piece_type() const;
Piece captured_piece() const;
// Piece specific
bool pawn_passed(Color c, Square s) const;
@@ -177,9 +177,9 @@ private:
void set_check_info(StateInfo* si) const;
// Other helpers
void put_piece(Color c, PieceType pt, Square s);
void remove_piece(Color c, PieceType pt, Square s);
void move_piece(Color c, PieceType pt, Square from, Square to);
void put_piece(Piece pc, Square s);
void remove_piece(Piece pc, Square s);
void move_piece(Piece pc, Square from, Square to);
template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
@@ -187,8 +187,8 @@ private:
Piece board[SQUARE_NB];
Bitboard byTypeBB[PIECE_TYPE_NB];
Bitboard byColorBB[COLOR_NB];
int pieceCount[COLOR_NB][PIECE_TYPE_NB];
Square pieceList[COLOR_NB][PIECE_TYPE_NB][16];
int pieceCount[PIECE_NB];
Square pieceList[PIECE_NB][16];
int index[SQUARE_NB];
int castlingRightsMask[SQUARE_NB];
Square castlingRookSquare[CASTLING_RIGHT_NB];
@@ -244,16 +244,16 @@ inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const {
}
template<PieceType Pt> inline int Position::count(Color c) const {
return pieceCount[c][Pt];
return pieceCount[make_piece(c, Pt)];
}
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
return pieceList[c][Pt];
return pieceList[make_piece(c, Pt)];
}
template<PieceType Pt> inline Square Position::square(Color c) const {
assert(pieceCount[c][Pt] == 1);
return pieceList[c][Pt][0];
assert(pieceCount[make_piece(c, Pt)] == 1);
return pieceList[make_piece(c, Pt)][0];
}
inline Square Position::ep_square() const {
@@ -358,8 +358,8 @@ inline void Position::set_nodes_searched(uint64_t n) {
}
inline bool Position::opposite_bishops() const {
return pieceCount[WHITE][BISHOP] == 1
&& pieceCount[BLACK][BISHOP] == 1
return pieceCount[W_BISHOP] == 1
&& pieceCount[B_BISHOP] == 1
&& opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK));
}
@@ -380,54 +380,54 @@ inline bool Position::capture(Move m) const {
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
}
inline PieceType Position::captured_piece_type() const {
return st->capturedType;
inline Piece Position::captured_piece() const {
return st->capturedPiece;
}
inline Thread* Position::this_thread() const {
return thisThread;
}
inline void Position::put_piece(Color c, PieceType pt, Square s) {
inline void Position::put_piece(Piece pc, Square s) {
board[s] = make_piece(c, pt);
board[s] = pc;
byTypeBB[ALL_PIECES] |= s;
byTypeBB[pt] |= s;
byColorBB[c] |= s;
index[s] = pieceCount[c][pt]++;
pieceList[c][pt][index[s]] = s;
pieceCount[c][ALL_PIECES]++;
byTypeBB[type_of(pc)] |= s;
byColorBB[color_of(pc)] |= s;
index[s] = pieceCount[pc]++;
pieceList[pc][index[s]] = s;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
}
inline void Position::remove_piece(Color c, PieceType pt, Square s) {
inline void Position::remove_piece(Piece pc, Square s) {
// WARNING: This is not a reversible operation. If we remove a piece in
// do_move() and then replace it in undo_move() we will put it at the end of
// the list and not in its original place, it means index[] and pieceList[]
// are not guaranteed to be invariant to a do_move() + undo_move() sequence.
byTypeBB[ALL_PIECES] ^= s;
byTypeBB[pt] ^= s;
byColorBB[c] ^= s;
byTypeBB[type_of(pc)] ^= s;
byColorBB[color_of(pc)] ^= s;
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]];
Square lastSquare = pieceList[pc][--pieceCount[pc]];
index[lastSquare] = index[s];
pieceList[c][pt][index[lastSquare]] = lastSquare;
pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE;
pieceCount[c][ALL_PIECES]--;
pieceList[pc][index[lastSquare]] = lastSquare;
pieceList[pc][pieceCount[pc]] = SQ_NONE;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
}
inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) {
inline void Position::move_piece(Piece pc, Square from, Square to) {
// index[from] is not updated and becomes stale. This works as long as index[]
// is accessed just by known occupied squares.
Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to];
byTypeBB[ALL_PIECES] ^= from_to_bb;
byTypeBB[pt] ^= from_to_bb;
byColorBB[c] ^= from_to_bb;
byTypeBB[type_of(pc)] ^= from_to_bb;
byColorBB[color_of(pc)] ^= from_to_bb;
board[from] = NO_PIECE;
board[to] = make_piece(c, pt);
board[to] = pc;
index[to] = index[from];
pieceList[c][pt][index[to]] = to;
pieceList[pc][index[to]] = to;
}
#endif // #ifndef POSITION_H_INCLUDED