We can add an integer to a Value

We have defined corresponding operators,
so rely on them to streamline the code
and increase readibility.

No functional change.
This commit is contained in:
Marco Costalba
2014-04-27 10:13:59 +02:00
parent fe23f27086
commit c9e396b542
5 changed files with 37 additions and 36 deletions

View File

@@ -289,7 +289,7 @@ inline Value eg_value(Score s) {
#endif
#define ENABLE_SAFE_OPERATORS_ON(T) \
#define ENABLE_BASE_OPERATORS_ON(T) \
inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
inline T operator*(int i, const T d) { return T(i * int(d)); } \
@@ -299,26 +299,32 @@ inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \
inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
ENABLE_BASE_OPERATORS_ON(Score)
#define ENABLE_FULL_OPERATORS_ON(T) \
ENABLE_BASE_OPERATORS_ON(T) \
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
inline T& operator--(T& d) { return d = T(int(d) - 1); } \
inline T operator/(const T d, int i) { return T(int(d) / i); } \
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
ENABLE_OPERATORS_ON(Value)
ENABLE_OPERATORS_ON(PieceType)
ENABLE_OPERATORS_ON(Piece)
ENABLE_OPERATORS_ON(Color)
ENABLE_OPERATORS_ON(Depth)
ENABLE_OPERATORS_ON(Square)
ENABLE_OPERATORS_ON(File)
ENABLE_OPERATORS_ON(Rank)
ENABLE_FULL_OPERATORS_ON(Value)
ENABLE_FULL_OPERATORS_ON(PieceType)
ENABLE_FULL_OPERATORS_ON(Piece)
ENABLE_FULL_OPERATORS_ON(Color)
ENABLE_FULL_OPERATORS_ON(Depth)
ENABLE_FULL_OPERATORS_ON(Square)
ENABLE_FULL_OPERATORS_ON(File)
ENABLE_FULL_OPERATORS_ON(Rank)
#undef ENABLE_FULL_OPERATORS_ON
#undef ENABLE_BASE_OPERATORS_ON
/// Additional operators to add integers to a Value
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
ENABLE_SAFE_OPERATORS_ON(Score)
inline Value& operator+=(Value& v, int i) { return v = v + i; }
inline Value& operator-=(Value& v, int i) { return v = v - i; }
/// Only declared but not defined. We don't want to multiply two scores due to
/// a very high risk of overflow. So user should explicitly convert to integer.
@@ -329,9 +335,6 @@ inline Score operator/(Score s, int i) {
return make_score(mg_value(s) / i, eg_value(s) / i);
}
#undef ENABLE_OPERATORS_ON
#undef ENABLE_SAFE_OPERATORS_ON
extern Value PieceValue[PHASE_NB][PIECE_NB];
struct ExtMove {