mirror of
https://github.com/HChaZZY/Stockfish.git
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We can add an integer to a Value
We have defined corresponding operators, so rely on them to streamline the code and increase readibility. No functional change.
This commit is contained in:
33
src/types.h
33
src/types.h
@@ -289,7 +289,7 @@ inline Value eg_value(Score s) {
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#endif
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#define ENABLE_SAFE_OPERATORS_ON(T) \
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#define ENABLE_BASE_OPERATORS_ON(T) \
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inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
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inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
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inline T operator*(int i, const T d) { return T(i * int(d)); } \
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@@ -299,26 +299,32 @@ inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \
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inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
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inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
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#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
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ENABLE_BASE_OPERATORS_ON(Score)
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#define ENABLE_FULL_OPERATORS_ON(T) \
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ENABLE_BASE_OPERATORS_ON(T) \
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inline T& operator++(T& d) { return d = T(int(d) + 1); } \
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inline T& operator--(T& d) { return d = T(int(d) - 1); } \
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inline T operator/(const T d, int i) { return T(int(d) / i); } \
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inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
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ENABLE_OPERATORS_ON(Value)
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ENABLE_OPERATORS_ON(PieceType)
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ENABLE_OPERATORS_ON(Piece)
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ENABLE_OPERATORS_ON(Color)
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ENABLE_OPERATORS_ON(Depth)
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ENABLE_OPERATORS_ON(Square)
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ENABLE_OPERATORS_ON(File)
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ENABLE_OPERATORS_ON(Rank)
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ENABLE_FULL_OPERATORS_ON(Value)
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ENABLE_FULL_OPERATORS_ON(PieceType)
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ENABLE_FULL_OPERATORS_ON(Piece)
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ENABLE_FULL_OPERATORS_ON(Color)
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ENABLE_FULL_OPERATORS_ON(Depth)
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ENABLE_FULL_OPERATORS_ON(Square)
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ENABLE_FULL_OPERATORS_ON(File)
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ENABLE_FULL_OPERATORS_ON(Rank)
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#undef ENABLE_FULL_OPERATORS_ON
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#undef ENABLE_BASE_OPERATORS_ON
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/// Additional operators to add integers to a Value
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inline Value operator+(Value v, int i) { return Value(int(v) + i); }
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inline Value operator-(Value v, int i) { return Value(int(v) - i); }
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ENABLE_SAFE_OPERATORS_ON(Score)
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inline Value& operator+=(Value& v, int i) { return v = v + i; }
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inline Value& operator-=(Value& v, int i) { return v = v - i; }
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/// Only declared but not defined. We don't want to multiply two scores due to
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/// a very high risk of overflow. So user should explicitly convert to integer.
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@@ -329,9 +335,6 @@ inline Score operator/(Score s, int i) {
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return make_score(mg_value(s) / i, eg_value(s) / i);
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}
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#undef ENABLE_OPERATORS_ON
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#undef ENABLE_SAFE_OPERATORS_ON
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extern Value PieceValue[PHASE_NB][PIECE_NB];
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struct ExtMove {
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