We can add an integer to a Value

We have defined corresponding operators,
so rely on them to streamline the code
and increase readibility.

No functional change.
This commit is contained in:
Marco Costalba
2014-04-27 10:13:59 +02:00
parent fe23f27086
commit c9e396b542
5 changed files with 37 additions and 36 deletions

View File

@@ -583,24 +583,23 @@ namespace {
assert(pos.pawn_passed(Us, s));
int r = int(relative_rank(Us, s) - RANK_2);
int rr = r * (r - 1);
Rank r = relative_rank(Us, s) - RANK_2;
Rank rr = r * (r - 1);
// Base bonus based on rank
Value mbonus = Value(17 * rr);
Value ebonus = Value(7 * (rr + r + 1));
Value mbonus = Value(17 * rr), ebonus = Value(7 * (rr + r + 1));
if (rr)
{
Square blockSq = s + pawn_push(Us);
// Adjust bonus based on the king's proximity
ebonus += Value(square_distance(pos.king_square(Them), blockSq) * 5 * rr)
- Value(square_distance(pos.king_square(Us ), blockSq) * 2 * rr);
ebonus += square_distance(pos.king_square(Them), blockSq) * 5 * rr
- square_distance(pos.king_square(Us ), blockSq) * 2 * rr;
// If blockSq is not the queening square then consider also a second push
if (relative_rank(Us, blockSq) != RANK_8)
ebonus -= Value(rr * square_distance(pos.king_square(Us), blockSq + pawn_push(Us)));
ebonus -= rr * square_distance(pos.king_square(Us), blockSq + pawn_push(Us));
// If the pawn is free to advance, then increase the bonus
if (pos.empty(blockSq))
@@ -634,7 +633,7 @@ namespace {
else if (defendedSquares & blockSq)
k += 4;
mbonus += Value(k * rr), ebonus += Value(k * rr);
mbonus += k * rr, ebonus += k * rr;
}
} // rr != 0