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Simple always overwrite Refutation table
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@@ -61,6 +61,17 @@ private:
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typedef Stats<false> History;
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typedef Stats<true> Gains;
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// FIXME: Document me
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struct RefutationTable {
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void clear() { memset(table, 0, sizeof(table)); }
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void update(Piece p, Square to, Move m) { table[p][to] = m; }
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Move get(Piece p, Square to) const { return table[p][to]; }
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private:
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Move table[PIECE_NB][SQUARE_NB]; // Mapping: "move A" -> "move B which refutes move A"
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};
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/// MovePicker class is used to pick one pseudo legal move at a time from the
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/// current position. The most important method is next_move(), which returns a
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@@ -74,7 +85,7 @@ class MovePicker {
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MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC
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public:
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MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value);
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MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Move, Value);
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MovePicker(const Position&, Move, Depth, const History&, Square);
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MovePicker(const Position&, Move, const History&, PieceType);
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template<bool SpNode> Move next_move();
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@@ -88,7 +99,7 @@ private:
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Search::Stack* ss;
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Depth depth;
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Move ttMove;
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MoveStack killers[2];
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MoveStack killers[3];
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Square recaptureSquare;
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int captureThreshold, phase;
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MoveStack *cur, *end, *endQuiets, *endBadCaptures;
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