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Rename ei.kingDanger in ei.margin
It will be more clear when we will go to add stuff apart from king danger itself. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -709,14 +709,14 @@ namespace {
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attackUnits = Min(99, Max(0, attackUnits));
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// Finally, extract the king danger score from the KingDangerTable[]
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// array and subtract the score from evaluation. Set also ei.kingDanger[]
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// array and subtract the score from evaluation. Set also ei.margin[]
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// value that will be used for pruning because this value can sometimes
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// be very big, and so capturing a single attacking piece can therefore
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// result in a score change far bigger than the value of the captured piece.
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ei.value -= Sign[Us] * KingDangerTable[Us][attackUnits];
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ei.kingDanger[Us] = mg_value(KingDangerTable[Us][attackUnits]);
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ei.margin[Us] = mg_value(KingDangerTable[Us][attackUnits]);
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} else
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ei.kingDanger[Us] = VALUE_ZERO;
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ei.margin[Us] = VALUE_ZERO;
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}
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