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Extend full 3 fold detection to PvNodes
And restore old behaviour of not returning from a RootNode without updating RootMoves[]. Also renamed is_draw() template parameters to reflect a 'positive' logic (Check instead of Skip) that is easier to follow. New bench: 5312693
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@@ -1467,39 +1467,31 @@ Value Position::compute_non_pawn_material(Color c) const {
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/// Position::is_draw() tests whether the position is drawn by material,
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/// repetition, or the 50 moves rule. It does not detect stalemates, this
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/// must be done by the search.
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template<bool SkipRepetition, bool SkipThreeFoldCheck>
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template<bool CheckRepetition, bool CheckThreeFold>
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bool Position::is_draw() const {
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// Draw by material?
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if ( !pieces(PAWN)
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&& (non_pawn_material(WHITE) + non_pawn_material(BLACK) <= BishopValueMg))
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return true;
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// Draw by the 50 moves rule?
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if (st->rule50 > 99 && (!in_check() || MoveList<LEGAL>(*this).size()))
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return true;
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// Draw by repetition?
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if (!SkipRepetition)
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if (CheckRepetition)
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{
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int i = 4, e = std::min(st->rule50, st->pliesFromNull), rep_count=0;
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int i = 4, e = std::min(st->rule50, st->pliesFromNull);
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if (i <= e)
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{
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StateInfo* stp = st->previous->previous;
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do {
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for (int cnt = 0; i <= e; i += 2)
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{
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stp = stp->previous->previous;
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if (stp->key == st->key)
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{
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if(SkipThreeFoldCheck) return true;
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else if(++rep_count>=2) return true;
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}
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i +=2;
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} while (i <= e);
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if (stp->key == st->key && (!CheckThreeFold || ++cnt >= 2))
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return true;
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}
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}
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}
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@@ -1507,8 +1499,8 @@ bool Position::is_draw() const {
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}
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// Explicit template instantiations
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template bool Position::is_draw<false,true>() const;
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template bool Position::is_draw<true,true>() const;
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template bool Position::is_draw<true, true>() const;
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template bool Position::is_draw<true, false>() const;
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template bool Position::is_draw<false,false>() const;
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