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Try to mimic std::thread API
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -53,7 +53,7 @@ inline uint64_t time_to_msec(const sys_time_t& t) { return t.tv_sec * 1000LL + t
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# include <pthread.h>
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typedef pthread_mutex_t Lock;
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typedef pthread_cond_t WaitCondition;
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typedef pthread_t ThreadHandle;
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typedef pthread_t NativeHandle;
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typedef void*(*start_fn)(void*);
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# define lock_init(x) pthread_mutex_init(&(x), NULL)
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@@ -90,7 +90,7 @@ inline uint64_t time_to_msec(const sys_time_t& t) { return t.time * 1000LL + t.m
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// but apart from this they have the same speed performance of SRW locks.
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typedef CRITICAL_SECTION Lock;
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typedef HANDLE WaitCondition;
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typedef HANDLE ThreadHandle;
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typedef HANDLE NativeHandle;
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# define lock_init(x) InitializeCriticalSection(&(x))
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# define lock_grab(x) EnterCriticalSection(&(x))
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