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Merge two loops in ThreadsManager::init()
In analogy with ThreadsManager::exit() No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -221,15 +221,6 @@ void ThreadsManager::init() {
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cond_init(sleepCond);
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lock_init(splitLock);
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for (int i = 0; i <= MAX_THREADS; i++)
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{
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lock_init(threads[i].sleepLock);
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cond_init(threads[i].sleepCond);
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for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
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lock_init(threads[i].splitPoints[j].lock);
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}
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// Allocate main thread tables to call evaluate() also when not searching
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threads[0].pawnTable.init();
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threads[0].materialTable.init();
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@@ -241,6 +232,12 @@ void ThreadsManager::init() {
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threads[i].do_sleep = (i != 0); // Avoid a race with start_thinking()
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threads[i].threadID = i;
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lock_init(threads[i].sleepLock);
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cond_init(threads[i].sleepCond);
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for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
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lock_init(threads[i].splitPoints[j].lock);
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if (!thread_create(threads[i].handle, start_routine, threads[i]))
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{
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std::cerr << "Failed to create thread number " << i << std::endl;
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