Merge two loops in ThreadsManager::init()

In analogy with ThreadsManager::exit()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-03-22 22:39:10 +01:00
parent e26d13bb31
commit c47a74ec62
2 changed files with 7 additions and 11 deletions

View File

@@ -221,15 +221,6 @@ void ThreadsManager::init() {
cond_init(sleepCond);
lock_init(splitLock);
for (int i = 0; i <= MAX_THREADS; i++)
{
lock_init(threads[i].sleepLock);
cond_init(threads[i].sleepCond);
for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
lock_init(threads[i].splitPoints[j].lock);
}
// Allocate main thread tables to call evaluate() also when not searching
threads[0].pawnTable.init();
threads[0].materialTable.init();
@@ -241,6 +232,12 @@ void ThreadsManager::init() {
threads[i].do_sleep = (i != 0); // Avoid a race with start_thinking()
threads[i].threadID = i;
lock_init(threads[i].sleepLock);
cond_init(threads[i].sleepCond);
for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
lock_init(threads[i].splitPoints[j].lock);
if (!thread_create(threads[i].handle, start_routine, threads[i]))
{
std::cerr << "Failed to create thread number " << i << std::endl;