mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 00:56:39 +08:00
Better naming borrowed from Critter
In line with http://chessprogramming.wikispaces.com conventions. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
126
src/endgame.cpp
126
src/endgame.cpp
@@ -189,8 +189,8 @@ Value Endgame<KBNK>::apply(const Position& pos) const {
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// mirror the kings so to drive enemy toward corners A8 or H1.
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if (opposite_color_squares(bishopSquare, SQ_A1))
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{
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winnerKSq = flop_square(winnerKSq);
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loserKSq = flop_square(loserKSq);
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winnerKSq = mirror(winnerKSq);
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loserKSq = mirror(loserKSq);
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}
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Value result = VALUE_KNOWN_WIN
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@@ -222,17 +222,17 @@ Value Endgame<KPK>::apply(const Position& pos) const {
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}
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else
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{
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wksq = flip_square(pos.king_square(BLACK));
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bksq = flip_square(pos.king_square(WHITE));
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wpsq = flip_square(pos.piece_list(BLACK, PAWN)[0]);
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stm = opposite_color(pos.side_to_move());
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wksq = flip(pos.king_square(BLACK));
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bksq = flip(pos.king_square(WHITE));
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wpsq = flip(pos.piece_list(BLACK, PAWN)[0]);
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stm = flip(pos.side_to_move());
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}
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if (square_file(wpsq) >= FILE_E)
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if (file_of(wpsq) >= FILE_E)
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{
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wksq = flop_square(wksq);
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bksq = flop_square(bksq);
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wpsq = flop_square(wpsq);
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wksq = mirror(wksq);
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bksq = mirror(bksq);
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wpsq = mirror(wpsq);
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}
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if (!probe_kpk_bitbase(wksq, wpsq, bksq, stm))
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@@ -240,7 +240,7 @@ Value Endgame<KPK>::apply(const Position& pos) const {
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Value result = VALUE_KNOWN_WIN
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+ PawnValueEndgame
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+ Value(square_rank(wpsq));
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+ Value(rank_of(wpsq));
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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@@ -268,17 +268,17 @@ Value Endgame<KRKP>::apply(const Position& pos) const {
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if (strongerSide == BLACK)
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{
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wksq = flip_square(wksq);
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wrsq = flip_square(wrsq);
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bksq = flip_square(bksq);
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bpsq = flip_square(bpsq);
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wksq = flip(wksq);
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wrsq = flip(wrsq);
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bksq = flip(bksq);
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bpsq = flip(bpsq);
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}
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Square queeningSq = make_square(square_file(bpsq), RANK_1);
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Square queeningSq = make_square(file_of(bpsq), RANK_1);
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Value result;
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// If the stronger side's king is in front of the pawn, it's a win
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if (wksq < bpsq && square_file(wksq) == square_file(bpsq))
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if (wksq < bpsq && file_of(wksq) == file_of(bpsq))
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result = RookValueEndgame - Value(square_distance(wksq, bpsq));
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// If the weaker side's king is too far from the pawn and the rook,
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@@ -289,9 +289,9 @@ Value Endgame<KRKP>::apply(const Position& pos) const {
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// If the pawn is far advanced and supported by the defending king,
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// the position is drawish
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else if ( square_rank(bksq) <= RANK_3
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else if ( rank_of(bksq) <= RANK_3
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&& square_distance(bksq, bpsq) == 1
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&& square_rank(wksq) >= RANK_4
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&& rank_of(wksq) >= RANK_4
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&& square_distance(wksq, bpsq) - tempo > 2)
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result = Value(80 - square_distance(wksq, bpsq) * 8);
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@@ -423,7 +423,7 @@ ScaleFactor Endgame<KBPsK>::apply(const Position& pos) const {
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// be detected even when the weaker side has some pawns.
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Bitboard pawns = pos.pieces(PAWN, strongerSide);
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File pawnFile = square_file(pos.piece_list(strongerSide, PAWN)[0]);
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File pawnFile = file_of(pos.piece_list(strongerSide, PAWN)[0]);
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// All pawns are on a single rook file ?
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if ( (pawnFile == FILE_A || pawnFile == FILE_H)
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@@ -434,7 +434,7 @@ ScaleFactor Endgame<KBPsK>::apply(const Position& pos) const {
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Square kingSq = pos.king_square(weakerSide);
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if ( opposite_color_squares(queeningSq, bishopSq)
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&& abs(square_file(kingSq) - pawnFile) <= 1)
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&& abs(file_of(kingSq) - pawnFile) <= 1)
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{
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// The bishop has the wrong color, and the defending king is on the
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// file of the pawn(s) or the neighboring file. Find the rank of the
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@@ -515,23 +515,23 @@ ScaleFactor Endgame<KRPKR>::apply(const Position& pos) const {
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// pawn is on the left half of the board.
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if (strongerSide == BLACK)
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{
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wksq = flip_square(wksq);
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wrsq = flip_square(wrsq);
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wpsq = flip_square(wpsq);
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bksq = flip_square(bksq);
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brsq = flip_square(brsq);
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wksq = flip(wksq);
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wrsq = flip(wrsq);
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wpsq = flip(wpsq);
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bksq = flip(bksq);
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brsq = flip(brsq);
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}
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if (square_file(wpsq) > FILE_D)
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if (file_of(wpsq) > FILE_D)
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{
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wksq = flop_square(wksq);
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wrsq = flop_square(wrsq);
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wpsq = flop_square(wpsq);
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bksq = flop_square(bksq);
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brsq = flop_square(brsq);
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wksq = mirror(wksq);
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wrsq = mirror(wrsq);
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wpsq = mirror(wpsq);
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bksq = mirror(bksq);
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brsq = mirror(brsq);
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}
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File f = square_file(wpsq);
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Rank r = square_rank(wpsq);
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File f = file_of(wpsq);
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Rank r = rank_of(wpsq);
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Square queeningSq = make_square(f, RANK_8);
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int tempo = (pos.side_to_move() == strongerSide);
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@@ -540,20 +540,20 @@ ScaleFactor Endgame<KRPKR>::apply(const Position& pos) const {
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if ( r <= RANK_5
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&& square_distance(bksq, queeningSq) <= 1
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&& wksq <= SQ_H5
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&& (square_rank(brsq) == RANK_6 || (r <= RANK_3 && square_rank(wrsq) != RANK_6)))
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&& (rank_of(brsq) == RANK_6 || (r <= RANK_3 && rank_of(wrsq) != RANK_6)))
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return SCALE_FACTOR_ZERO;
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// The defending side saves a draw by checking from behind in case the pawn
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// has advanced to the 6th rank with the king behind.
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if ( r == RANK_6
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&& square_distance(bksq, queeningSq) <= 1
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&& square_rank(wksq) + tempo <= RANK_6
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&& (square_rank(brsq) == RANK_1 || (!tempo && abs(square_file(brsq) - f) >= 3)))
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&& rank_of(wksq) + tempo <= RANK_6
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&& (rank_of(brsq) == RANK_1 || (!tempo && abs(file_of(brsq) - f) >= 3)))
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return SCALE_FACTOR_ZERO;
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if ( r >= RANK_6
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&& bksq == queeningSq
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&& square_rank(brsq) == RANK_1
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&& rank_of(brsq) == RANK_1
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&& (!tempo || square_distance(wksq, wpsq) >= 2))
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return SCALE_FACTOR_ZERO;
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@@ -562,8 +562,8 @@ ScaleFactor Endgame<KRPKR>::apply(const Position& pos) const {
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if ( wpsq == SQ_A7
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&& wrsq == SQ_A8
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&& (bksq == SQ_H7 || bksq == SQ_G7)
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&& square_file(brsq) == FILE_A
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&& (square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D || square_rank(wksq) <= RANK_5))
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&& file_of(brsq) == FILE_A
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&& (rank_of(brsq) <= RANK_3 || file_of(wksq) >= FILE_D || rank_of(wksq) <= RANK_5))
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return SCALE_FACTOR_ZERO;
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// If the defending king blocks the pawn and the attacking king is too far
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@@ -579,7 +579,7 @@ ScaleFactor Endgame<KRPKR>::apply(const Position& pos) const {
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// and the defending king cannot gain tempi by threatening the attacking rook.
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if ( r == RANK_7
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&& f != FILE_A
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&& square_file(wrsq) == f
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&& file_of(wrsq) == f
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&& wrsq != queeningSq
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&& (square_distance(wksq, queeningSq) < square_distance(bksq, queeningSq) - 2 + tempo)
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&& (square_distance(wksq, queeningSq) < square_distance(bksq, wrsq) + tempo))
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@@ -587,7 +587,7 @@ ScaleFactor Endgame<KRPKR>::apply(const Position& pos) const {
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// Similar to the above, but with the pawn further back
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if ( f != FILE_A
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&& square_file(wrsq) == f
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&& file_of(wrsq) == f
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&& wrsq < wpsq
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&& (square_distance(wksq, queeningSq) < square_distance(bksq, queeningSq) - 2 + tempo)
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&& (square_distance(wksq, wpsq + DELTA_N) < square_distance(bksq, wpsq + DELTA_N) - 2 + tempo)
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@@ -602,9 +602,9 @@ ScaleFactor Endgame<KRPKR>::apply(const Position& pos) const {
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// the pawn's path, it's probably a draw.
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if (r <= RANK_4 && bksq > wpsq)
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{
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if (square_file(bksq) == square_file(wpsq))
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if (file_of(bksq) == file_of(wpsq))
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return ScaleFactor(10);
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if ( abs(square_file(bksq) - square_file(wpsq)) == 1
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if ( abs(file_of(bksq) - file_of(wpsq)) == 1
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&& square_distance(wksq, bksq) > 2)
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return ScaleFactor(24 - 2 * square_distance(wksq, bksq));
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}
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@@ -670,7 +670,7 @@ ScaleFactor Endgame<KPsK>::apply(const Position& pos) const {
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{
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// Does the defending king block the pawns?
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if ( square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1
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|| ( square_file(ksq) == FILE_A
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|| ( file_of(ksq) == FILE_A
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&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
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return SCALE_FACTOR_ZERO;
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}
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@@ -679,7 +679,7 @@ ScaleFactor Endgame<KPsK>::apply(const Position& pos) const {
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{
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// Does the defending king block the pawns?
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if ( square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1
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|| ( square_file(ksq) == FILE_H
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|| ( file_of(ksq) == FILE_H
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&& (in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB))
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return SCALE_FACTOR_ZERO;
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}
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@@ -708,7 +708,7 @@ ScaleFactor Endgame<KBPKB>::apply(const Position& pos) const {
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Square weakerKingSq = pos.king_square(weakerSide);
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// Case 1: Defending king blocks the pawn, and cannot be driven away
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if ( square_file(weakerKingSq) == square_file(pawnSq)
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if ( file_of(weakerKingSq) == file_of(pawnSq)
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&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
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&& ( opposite_color_squares(weakerKingSq, strongerBishopSq)
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|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
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@@ -766,19 +766,19 @@ ScaleFactor Endgame<KBPPKB>::apply(const Position& pos) const {
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Square ksq = pos.king_square(weakerSide);
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Square psq1 = pos.piece_list(strongerSide, PAWN)[0];
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Square psq2 = pos.piece_list(strongerSide, PAWN)[1];
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Rank r1 = square_rank(psq1);
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Rank r2 = square_rank(psq2);
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Rank r1 = rank_of(psq1);
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Rank r2 = rank_of(psq2);
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Square blockSq1, blockSq2;
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if (relative_rank(strongerSide, psq1) > relative_rank(strongerSide, psq2))
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{
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blockSq1 = psq1 + pawn_push(strongerSide);
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blockSq2 = make_square(square_file(psq2), square_rank(psq1));
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blockSq2 = make_square(file_of(psq2), rank_of(psq1));
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}
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else
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{
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blockSq1 = psq2 + pawn_push(strongerSide);
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blockSq2 = make_square(square_file(psq1), square_rank(psq2));
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blockSq2 = make_square(file_of(psq1), rank_of(psq2));
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}
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switch (file_distance(psq1, psq2))
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@@ -786,7 +786,7 @@ ScaleFactor Endgame<KBPPKB>::apply(const Position& pos) const {
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case 0:
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// Both pawns are on the same file. Easy draw if defender firmly controls
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// some square in the frontmost pawn's path.
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if ( square_file(ksq) == square_file(blockSq1)
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if ( file_of(ksq) == file_of(blockSq1)
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&& relative_rank(strongerSide, ksq) >= relative_rank(strongerSide, blockSq1)
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&& opposite_color_squares(ksq, wbsq))
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return SCALE_FACTOR_ZERO;
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@@ -837,7 +837,7 @@ ScaleFactor Endgame<KBPKN>::apply(const Position& pos) const {
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Square strongerBishopSq = pos.piece_list(strongerSide, BISHOP)[0];
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Square weakerKingSq = pos.king_square(weakerSide);
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if ( square_file(weakerKingSq) == square_file(pawnSq)
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if ( file_of(weakerKingSq) == file_of(pawnSq)
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&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
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&& ( opposite_color_squares(weakerKingSq, strongerBishopSq)
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|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
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@@ -900,23 +900,23 @@ ScaleFactor Endgame<KPKP>::apply(const Position& pos) const {
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}
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else
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{
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wksq = flip_square(pos.king_square(BLACK));
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bksq = flip_square(pos.king_square(WHITE));
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wpsq = flip_square(pos.piece_list(BLACK, PAWN)[0]);
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stm = opposite_color(pos.side_to_move());
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wksq = flip(pos.king_square(BLACK));
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bksq = flip(pos.king_square(WHITE));
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wpsq = flip(pos.piece_list(BLACK, PAWN)[0]);
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stm = flip(pos.side_to_move());
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}
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if (square_file(wpsq) >= FILE_E)
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if (file_of(wpsq) >= FILE_E)
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{
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wksq = flop_square(wksq);
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bksq = flop_square(bksq);
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wpsq = flop_square(wpsq);
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wksq = mirror(wksq);
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bksq = mirror(bksq);
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wpsq = mirror(wpsq);
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}
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// If the pawn has advanced to the fifth rank or further, and is not a
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// rook pawn, it's too dangerous to assume that it's at least a draw.
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if ( square_rank(wpsq) >= RANK_5
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&& square_file(wpsq) != FILE_A)
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if ( rank_of(wpsq) >= RANK_5
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&& file_of(wpsq) != FILE_A)
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return SCALE_FACTOR_NONE;
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// Probe the KPK bitbase with the weakest side's pawn removed. If it's a
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