Greatly simplify castling rights handling

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-06-27 16:06:15 +01:00
parent c9b24c3358
commit c2a4856f9e
4 changed files with 62 additions and 116 deletions

View File

@@ -178,12 +178,12 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
if (Type != MV_CAPTURE)
if (Type != MV_CAPTURE && pos.can_castle(us))
{
if (pos.can_castle_kingside(us))
if (pos.can_castle(us == WHITE ? WHITE_OO : BLACK_OO))
mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
if (pos.can_castle_queenside(us))
if (pos.can_castle(us == WHITE ? WHITE_OOO : BLACK_OOO))
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
}
@@ -503,10 +503,11 @@ namespace {
Color them = opposite_color(us);
Square ksq = pos.king_square(us);
CastleRight f = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us);
assert(pos.piece_on(ksq) == make_piece(us, KING));
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
Square rsq = pos.castle_rook_square(f);
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
Square s;