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Merge remote-tracking branch 'remotes/official/master' into master
Bench: 3597730
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@@ -109,9 +109,9 @@ namespace {
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{ S(-47,-59), S(-20,-25), S( 14, -8), S( 29, 12), S( 39, 21), S( 53, 40), // Bishop
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S( 53, 56), S( 60, 58), S( 62, 65), S( 69, 72), S( 78, 78), S( 83, 87),
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S( 91, 88), S( 96, 98) },
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{ S(-61,-82), S(-20,-17), S( 2, 23) ,S( 3, 40), S( 4, 72), S( 11,100), // Rook
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S( 22,104), S( 31,120), S( 39,134), S(40 ,138), S( 41,158), S( 47,163),
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S( 59,168), S( 60,169), S( 64,173) },
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{ S(-60,-82), S(-24,-15), S( 0, 17) ,S( 3, 43), S( 4, 72), S( 14,100), // Rook
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S( 20,102), S( 30,122), S( 41,133), S(41 ,139), S( 41,153), S( 45,160),
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S( 57,165), S( 58,170), S( 67,175) },
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{ S(-29,-49), S(-16,-29), S( -8, -8), S( -8, 17), S( 18, 39), S( 25, 54), // Queen
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S( 23, 59), S( 37, 73), S( 41, 76), S( 54, 95), S( 65, 95) ,S( 68,101),
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S( 69,124), S( 70,128), S( 70,132), S( 70,133) ,S( 71,136), S( 72,140),
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@@ -119,6 +119,12 @@ namespace {
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S(112,178), S(114,185), S(114,187), S(119,221) }
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};
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// BishopPawns[distance from edge] contains a file-dependent penalty for pawns on
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// squares of the same color as our bishop.
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constexpr Score BishopPawns[int(FILE_NB) / 2] = {
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S(3, 8), S(3, 9), S(1, 8), S(3, 7)
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};
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// KingProtector[knight/bishop] contains penalty for each distance unit to own king
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constexpr Score KingProtector[] = { S(8, 9), S(6, 9) };
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@@ -149,7 +155,6 @@ namespace {
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// Assorted bonuses and penalties
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constexpr Score BadOutpost = S( -7, 36);
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constexpr Score BishopOnKingRing = S( 24, 0);
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constexpr Score BishopPawns = S( 3, 7);
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constexpr Score BishopXRayPawns = S( 4, 5);
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constexpr Score CorneredBishop = S( 50, 50);
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constexpr Score FlankAttacks = S( 8, 0);
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@@ -162,7 +167,6 @@ namespace {
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constexpr Score ReachableOutpost = S( 31, 22);
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constexpr Score RestrictedPiece = S( 7, 7);
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constexpr Score RookOnKingRing = S( 16, 0);
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constexpr Score RookOnQueenFile = S( 6, 11);
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constexpr Score SliderOnQueen = S( 60, 18);
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constexpr Score ThreatByKing = S( 24, 89);
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constexpr Score ThreatByPawnPush = S( 48, 39);
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@@ -351,7 +355,7 @@ namespace {
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// when the bishop is outside the pawn chain.
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Bitboard blocked = pos.pieces(Us, PAWN) & shift<Down>(pos.pieces());
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score -= BishopPawns * pos.pawns_on_same_color_squares(Us, s)
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score -= BishopPawns[edge_distance(file_of(s))] * pos.pawns_on_same_color_squares(Us, s)
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* (!(attackedBy[Us][PAWN] & s) + popcount(blocked & CenterFiles));
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// Penalty for all enemy pawns x-rayed
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@@ -378,10 +382,6 @@ namespace {
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if (Pt == ROOK)
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{
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// Bonus for rook on the same file as a queen
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if (file_bb(s) & pos.pieces(QUEEN))
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score += RookOnQueenFile;
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// Bonus for rook on an open or semi-open file
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if (pos.is_on_semiopen_file(Us, s))
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score += RookOnFile[pos.is_on_semiopen_file(Them, s)];
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@@ -479,18 +479,18 @@ namespace {
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int kingFlankAttack = popcount(b1) + popcount(b2);
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int kingFlankDefense = popcount(b3);
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kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them]
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+ 185 * popcount(kingRing[Us] & weak)
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+ 148 * popcount(unsafeChecks)
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+ 98 * popcount(pos.blockers_for_king(Us))
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+ 69 * kingAttacksCount[Them]
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+ 3 * kingFlankAttack * kingFlankAttack / 8
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+ mg_value(mobility[Them] - mobility[Us])
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- 873 * !pos.count<QUEEN>(Them)
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- 100 * bool(attackedBy[Us][KNIGHT] & attackedBy[Us][KING])
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- 6 * mg_value(score) / 8
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- 4 * kingFlankDefense
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+ 37;
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kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] // (~10 Elo)
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+ 185 * popcount(kingRing[Us] & weak) // (~15 Elo)
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+ 148 * popcount(unsafeChecks) // (~4 Elo)
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+ 98 * popcount(pos.blockers_for_king(Us)) // (~2 Elo)
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+ 69 * kingAttacksCount[Them] // (~0.5 Elo)
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+ 3 * kingFlankAttack * kingFlankAttack / 8 // (~0.5 Elo)
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+ mg_value(mobility[Them] - mobility[Us]) // (~0.5 Elo)
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- 873 * !pos.count<QUEEN>(Them) // (~24 Elo)
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- 100 * bool(attackedBy[Us][KNIGHT] & attackedBy[Us][KING]) // (~5 Elo)
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- 6 * mg_value(score) / 8 // (~8 Elo)
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- 4 * kingFlankDefense // (~5 Elo)
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+ 37; // (~0.5 Elo)
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// Transform the kingDanger units into a Score, and subtract it from the evaluation
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if (kingDanger > 100)
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@@ -807,7 +807,9 @@ namespace {
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sf = 37 + 3 * (pos.count<QUEEN>(WHITE) == 1 ? pos.count<BISHOP>(BLACK) + pos.count<KNIGHT>(BLACK)
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: pos.count<BISHOP>(WHITE) + pos.count<KNIGHT>(WHITE));
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else
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sf = std::min(sf, 36 + 7 * pos.count<PAWN>(strongSide));
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sf = std::min(sf, 36 + 7 * pos.count<PAWN>(strongSide)) - 4 * !pawnsOnBothFlanks;
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sf -= 4 * !pawnsOnBothFlanks;
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}
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// Interpolate between the middlegame and (scaled by 'sf') endgame score
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