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Tweak initiative formula
Give more weight to the pawns number and the vertical king distance in evaluate_initiative() Passed STC: LLR: 2.96 (-2.94,2.94) [0.00,5.00] Total: 26729 W: 5067 L: 4825 D: 16837 and LTC: LLR: 2.95 (-2.94,2.94) [0.00,5.00] Total: 60480 W: 8338 L: 8016 D: 44126 Bench: 8295162 Resolves #594
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@@ -679,11 +679,12 @@ namespace {
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// status of the players.
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Score evaluate_initiative(const Position& pos, int asymmetry, Value eg) {
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int kingDistance = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK));
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int kingDistance = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK))
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- distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK));
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int pawns = pos.count<PAWN>(WHITE) + pos.count<PAWN>(BLACK);
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// Compute the initiative bonus for the attacking side
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int initiative = 8 * (pawns + asymmetry + kingDistance - 15);
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int initiative = 8 * (asymmetry + kingDistance) + 12 * pawns - 120;
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// Now apply the bonus: note that we find the attacking side by extracting
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// the sign of the endgame value, and that we carefully cap the bonus so
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