Code style in tt.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-04-15 18:14:12 +02:00
parent a860576493
commit c13b53a514
2 changed files with 73 additions and 92 deletions

115
src/tt.h
View File

@@ -25,40 +25,8 @@
#include "move.h"
#include "types.h"
/// A simple fixed size hash table used to store pawns and material
/// configurations. It is basically just an array of Entry objects.
/// Without cluster concept or overwrite policy.
template<class Entry, int HashSize>
class SimpleHash {
SimpleHash(const SimpleHash&);
SimpleHash& operator=(const SimpleHash&);
public:
SimpleHash() {
entries = new (std::nothrow) Entry[HashSize];
if (!entries)
{
std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
<< " bytes for material hash table." << std::endl;
exit(EXIT_FAILURE);
}
memset(entries, 0, HashSize * sizeof(Entry));
}
virtual ~SimpleHash() { delete [] entries; }
Entry* find(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
void prefetch(Key key) const { ::prefetch((char*)find(key)); }
protected:
Entry* entries;
};
/// The TTEntry class is the class of transposition table entries
/// The TTEntry is the class of transposition table entries
///
/// A TTEntry needs 128 bits to be stored
///
@@ -92,42 +60,38 @@ public:
}
void set_generation(int g) { generation8 = (uint8_t)g; }
uint32_t key() const { return key32; }
Depth depth() const { return Depth(depth16); }
Move move() const { return Move(move16); }
Value value() const { return Value(value16); }
ValueType type() const { return ValueType(valueType); }
int generation() const { return generation8; }
Value static_value() const { return Value(staticValue); }
Value static_value_margin() const { return Value(staticMargin); }
uint32_t key() const { return key32; }
Depth depth() const { return (Depth)depth16; }
Move move() const { return (Move)move16; }
Value value() const { return (Value)value16; }
ValueType type() const { return (ValueType)valueType; }
int generation() const { return (int)generation8; }
Value static_value() const { return (Value)staticValue; }
Value static_value_margin() const { return (Value)staticMargin; }
private:
uint32_t key32;
uint16_t move16;
uint8_t valueType;
uint8_t generation8;
int16_t value16;
int16_t depth16;
int16_t staticValue;
int16_t staticMargin;
uint8_t valueType, generation8;
int16_t value16, depth16, staticValue, staticMargin;
};
/// This is the number of TTEntry slots for each cluster
const int ClusterSize = 4;
/// TTCluster consists of ClusterSize number of TTEntries.
/// Size of TTCluster must not be bigger than a cache line size.
/// In case it is less, it should be padded to guarantee always aligned accesses.
/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
/// must not be bigger than a cache line size. In case it is less, it should
/// be padded to guarantee always aligned accesses.
struct TTCluster {
TTEntry data[ClusterSize];
};
/// The transposition table class. This is basically just a huge array
/// containing TTCluster objects, and a few methods for writing new entries
/// and reading new ones.
/// The transposition table class. This is basically just a huge array containing
/// TTCluster objects, and a few methods for writing and reading entries.
class TranspositionTable {
@@ -148,15 +112,15 @@ public:
private:
size_t size;
TTCluster* entries;
uint8_t generation; // To properly compare, size must be smaller then TT stored value
uint8_t generation; // Size must be not bigger then TTEntry::generation8
};
extern TranspositionTable TT;
/// TranspositionTable::first_entry returns a pointer to the first
/// entry of a cluster given a position. The lowest order bits of the key
/// are used to get the index of the cluster.
/// TranspositionTable::first_entry() returns a pointer to the first entry of
/// a cluster given a position. The lowest order bits of the key are used to
/// get the index of the cluster.
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
@@ -164,12 +128,45 @@ inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
}
/// TranspositionTable::refresh updates the 'generation' value of the TTEntry
/// to avoid aging. Normally called after a TT hit, before to return.
/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
/// to avoid aging. Normally called after a TT hit.
inline void TranspositionTable::refresh(const TTEntry* tte) const {
const_cast<TTEntry*>(tte)->set_generation(generation);
}
/// A simple fixed size hash table used to store pawns and material
/// configurations. It is basically just an array of Entry objects.
/// Without cluster concept or overwrite policy.
template<class Entry, int HashSize>
class SimpleHash {
SimpleHash(const SimpleHash&);
SimpleHash& operator=(const SimpleHash&);
public:
SimpleHash() {
entries = new (std::nothrow) Entry[HashSize];
if (!entries)
{
std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
<< " bytes for material hash table." << std::endl;
exit(EXIT_FAILURE);
}
memset(entries, 0, HashSize * sizeof(Entry));
}
virtual ~SimpleHash() { delete [] entries; }
Entry* find(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
void prefetch(Key key) const { ::prefetch((char*)find(key)); }
protected:
Entry* entries;
};
#endif // !defined(TT_H_INCLUDED)