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Code style in tt.cpp
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
115
src/tt.h
115
src/tt.h
@@ -25,40 +25,8 @@
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#include "move.h"
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#include "types.h"
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/// A simple fixed size hash table used to store pawns and material
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/// configurations. It is basically just an array of Entry objects.
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/// Without cluster concept or overwrite policy.
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template<class Entry, int HashSize>
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class SimpleHash {
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SimpleHash(const SimpleHash&);
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SimpleHash& operator=(const SimpleHash&);
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public:
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SimpleHash() {
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entries = new (std::nothrow) Entry[HashSize];
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if (!entries)
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{
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std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
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<< " bytes for material hash table." << std::endl;
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exit(EXIT_FAILURE);
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}
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memset(entries, 0, HashSize * sizeof(Entry));
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}
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virtual ~SimpleHash() { delete [] entries; }
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Entry* find(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
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void prefetch(Key key) const { ::prefetch((char*)find(key)); }
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protected:
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Entry* entries;
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};
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/// The TTEntry class is the class of transposition table entries
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/// The TTEntry is the class of transposition table entries
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///
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/// A TTEntry needs 128 bits to be stored
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///
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@@ -92,42 +60,38 @@ public:
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}
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void set_generation(int g) { generation8 = (uint8_t)g; }
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uint32_t key() const { return key32; }
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Depth depth() const { return Depth(depth16); }
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Move move() const { return Move(move16); }
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Value value() const { return Value(value16); }
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ValueType type() const { return ValueType(valueType); }
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int generation() const { return generation8; }
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Value static_value() const { return Value(staticValue); }
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Value static_value_margin() const { return Value(staticMargin); }
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uint32_t key() const { return key32; }
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Depth depth() const { return (Depth)depth16; }
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Move move() const { return (Move)move16; }
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Value value() const { return (Value)value16; }
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ValueType type() const { return (ValueType)valueType; }
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int generation() const { return (int)generation8; }
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Value static_value() const { return (Value)staticValue; }
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Value static_value_margin() const { return (Value)staticMargin; }
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private:
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uint32_t key32;
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uint16_t move16;
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uint8_t valueType;
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uint8_t generation8;
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int16_t value16;
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int16_t depth16;
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int16_t staticValue;
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int16_t staticMargin;
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uint8_t valueType, generation8;
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int16_t value16, depth16, staticValue, staticMargin;
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};
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/// This is the number of TTEntry slots for each cluster
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const int ClusterSize = 4;
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/// TTCluster consists of ClusterSize number of TTEntries.
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/// Size of TTCluster must not be bigger than a cache line size.
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/// In case it is less, it should be padded to guarantee always aligned accesses.
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/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
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/// must not be bigger than a cache line size. In case it is less, it should
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/// be padded to guarantee always aligned accesses.
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struct TTCluster {
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TTEntry data[ClusterSize];
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};
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/// The transposition table class. This is basically just a huge array
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/// containing TTCluster objects, and a few methods for writing new entries
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/// and reading new ones.
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/// The transposition table class. This is basically just a huge array containing
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/// TTCluster objects, and a few methods for writing and reading entries.
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class TranspositionTable {
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@@ -148,15 +112,15 @@ public:
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private:
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size_t size;
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TTCluster* entries;
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uint8_t generation; // To properly compare, size must be smaller then TT stored value
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uint8_t generation; // Size must be not bigger then TTEntry::generation8
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};
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extern TranspositionTable TT;
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/// TranspositionTable::first_entry returns a pointer to the first
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/// entry of a cluster given a position. The lowest order bits of the key
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/// are used to get the index of the cluster.
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/// TranspositionTable::first_entry() returns a pointer to the first entry of
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/// a cluster given a position. The lowest order bits of the key are used to
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/// get the index of the cluster.
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inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
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@@ -164,12 +128,45 @@ inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
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}
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/// TranspositionTable::refresh updates the 'generation' value of the TTEntry
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/// to avoid aging. Normally called after a TT hit, before to return.
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/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
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/// to avoid aging. Normally called after a TT hit.
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inline void TranspositionTable::refresh(const TTEntry* tte) const {
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const_cast<TTEntry*>(tte)->set_generation(generation);
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}
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/// A simple fixed size hash table used to store pawns and material
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/// configurations. It is basically just an array of Entry objects.
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/// Without cluster concept or overwrite policy.
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template<class Entry, int HashSize>
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class SimpleHash {
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SimpleHash(const SimpleHash&);
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SimpleHash& operator=(const SimpleHash&);
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public:
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SimpleHash() {
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entries = new (std::nothrow) Entry[HashSize];
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if (!entries)
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{
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std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
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<< " bytes for material hash table." << std::endl;
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exit(EXIT_FAILURE);
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}
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memset(entries, 0, HashSize * sizeof(Entry));
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}
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virtual ~SimpleHash() { delete [] entries; }
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Entry* find(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
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void prefetch(Key key) const { ::prefetch((char*)find(key)); }
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protected:
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Entry* entries;
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};
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#endif // !defined(TT_H_INCLUDED)
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