Revert hidden checkers rework

It is slower the previous uglier but faster code.

So completely restore old one for now :-(

Just leave in the rework of status backup/restore in do_move().

We will cherry pick bits of previous work once we are sure
we have fixed the performance regression.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-03-02 16:20:00 +01:00
parent 9b6b9e67fe
commit c02613860a
7 changed files with 111 additions and 201 deletions

View File

@@ -290,8 +290,8 @@ namespace {
bool thread_is_available(int slave, int master);
bool idle_thread_exists(int master);
bool split(const Position &pos, SearchStack *ss, int ply,
Value *alpha, Value *beta, Value *bestValue, Depth depth,
int *moves, MovePicker *mp, int master, bool pvNode);
Value *alpha, Value *beta, Value *bestValue, Depth depth, int *moves,
MovePicker *mp, Bitboard dcCandidates, int master, bool pvNode);
void wake_sleeping_threads();
#if !defined(_MSC_VER)
@@ -775,6 +775,7 @@ namespace {
Value alpha = -VALUE_INFINITE;
Value beta = VALUE_INFINITE, value;
Bitboard dcCandidates = pos.discovered_check_candidates(pos.side_to_move());
// Loop through all the moves in the root move list
for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
@@ -807,7 +808,7 @@ namespace {
newDepth = (Iteration - 2) * OnePly + ext + InitialDepth;
// Make the move, and search it
pos.do_move(move, st);
pos.do_move(move, st, dcCandidates);
if (i < MultiPV)
{
@@ -981,6 +982,7 @@ namespace {
Move move, movesSearched[256];
int moveCount = 0;
Value value, bestValue = -VALUE_INFINITE;
Bitboard dcCandidates = mp.discovered_check_candidates();
Color us = pos.side_to_move();
bool isCheck = pos.is_check();
bool mateThreat = pos.has_mate_threat(opposite_color(us));
@@ -994,7 +996,7 @@ namespace {
assert(move_is_ok(move));
bool singleReply = (isCheck && mp.number_of_moves() == 1);
bool moveIsCheck = pos.move_is_check(move);
bool moveIsCheck = pos.move_is_check(move, dcCandidates);
bool moveIsCapture = pos.move_is_capture(move);
movesSearched[moveCount++] = ss[ply].currentMove = move;
@@ -1012,7 +1014,7 @@ namespace {
// Make and search the move
StateInfo st;
pos.do_move(move, st);
pos.do_move(move, st, dcCandidates);
if (moveCount == 1) // The first move in list is the PV
value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
@@ -1087,7 +1089,7 @@ namespace {
&& !AbortSearch
&& !thread_should_stop(threadID)
&& split(pos, ss, ply, &alpha, &beta, &bestValue, depth,
&moveCount, &mp, threadID, true))
&moveCount, &mp, dcCandidates, threadID, true))
break;
}
@@ -1281,6 +1283,7 @@ namespace {
Move move, movesSearched[256];
int moveCount = 0;
Value value, bestValue = -VALUE_INFINITE;
Bitboard dcCandidates = mp.discovered_check_candidates();
Value futilityValue = VALUE_NONE;
bool useFutilityPruning = UseFutilityPruning
&& depth < SelectiveDepth
@@ -1295,7 +1298,7 @@ namespace {
assert(move_is_ok(move));
bool singleReply = (isCheck && mp.number_of_moves() == 1);
bool moveIsCheck = pos.move_is_check(move);
bool moveIsCheck = pos.move_is_check(move, dcCandidates);
bool moveIsCapture = pos.move_is_capture(move);
movesSearched[moveCount++] = ss[ply].currentMove = move;
@@ -1335,7 +1338,7 @@ namespace {
// Make and search the move
StateInfo st;
pos.do_move(move, st);
pos.do_move(move, st, dcCandidates);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
@@ -1382,7 +1385,7 @@ namespace {
&& !AbortSearch
&& !thread_should_stop(threadID)
&& split(pos, ss, ply, &beta, &beta, &bestValue, depth, &moveCount,
&mp, threadID, false))
&mp, dcCandidates, threadID, false))
break;
}
@@ -1467,6 +1470,7 @@ namespace {
MovePicker mp = MovePicker(pos, pvNode, MOVE_NONE, EmptySearchStack, depth, isCheck ? NULL : &ei);
Move move;
int moveCount = 0;
Bitboard dcCandidates = mp.discovered_check_candidates();
Color us = pos.side_to_move();
bool enoughMaterial = pos.non_pawn_material(us) > RookValueMidgame;
@@ -1486,7 +1490,7 @@ namespace {
&& !isCheck
&& !pvNode
&& !move_promotion(move)
&& !pos.move_is_check(move)
&& !pos.move_is_check(move, dcCandidates)
&& !pos.move_is_passed_pawn_push(move))
{
Value futilityValue = staticValue
@@ -1514,7 +1518,7 @@ namespace {
// Make and search the move.
StateInfo st;
pos.do_move(move, st);
pos.do_move(move, st, dcCandidates);
Value value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
pos.undo_move(move);
@@ -1581,7 +1585,7 @@ namespace {
{
assert(move_is_ok(move));
bool moveIsCheck = pos.move_is_check(move);
bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
bool moveIsCapture = pos.move_is_capture(move);
lock_grab(&(sp->lock));
@@ -1606,7 +1610,7 @@ namespace {
// Make and search the move.
StateInfo st;
pos.do_move(move, st);
pos.do_move(move, st, sp->dcCandidates);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
@@ -1691,7 +1695,7 @@ namespace {
&& !thread_should_stop(threadID)
&& (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE)
{
bool moveIsCheck = pos.move_is_check(move);
bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
bool moveIsCapture = pos.move_is_capture(move);
assert(move_is_ok(move));
@@ -1715,7 +1719,7 @@ namespace {
// Make and search the move.
StateInfo st;
pos.do_move(move, st);
pos.do_move(move, st, sp->dcCandidates);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
@@ -2671,8 +2675,9 @@ namespace {
// splitPoint->cpus becomes 0), split() returns true.
bool split(const Position &p, SearchStack *sstck, int ply,
Value *alpha, Value *beta, Value *bestValue,
Depth depth, int *moves, MovePicker *mp, int master, bool pvNode) {
Value *alpha, Value *beta, Value *bestValue, Depth depth, int *moves,
MovePicker *mp, Bitboard dcCandidates, int master, bool pvNode) {
assert(p.is_ok());
assert(sstck != NULL);
assert(ply >= 0 && ply < PLY_MAX);
@@ -2708,6 +2713,7 @@ namespace {
splitPoint->alpha = pvNode? *alpha : (*beta - 1);
splitPoint->beta = *beta;
splitPoint->pvNode = pvNode;
splitPoint->dcCandidates = dcCandidates;
splitPoint->bestValue = *bestValue;
splitPoint->master = master;
splitPoint->mp = mp;