mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-17 23:56:23 +08:00
Better naming and document some endgame functions
In particular the generic scaling functions. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -30,6 +30,7 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
@@ -49,14 +50,17 @@ namespace {
|
||||
{ 0, 0, 0, 0, 0, 0 }, { -5, 0, 0, 0, 0, 0 }, { -33, 23, 0, 0, 0, 0 },
|
||||
{ 17, 25, -3, 0, 0, 0 }, { 10, -2, -19, -67, 0, 0 }, { 69, 64, -41, 116, 137, 0 } };
|
||||
|
||||
// Unmapped endgame evaluation and scaling functions, these
|
||||
// Named endgame evaluation and scaling functions, these
|
||||
// are accessed direcly and not through the function maps.
|
||||
EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
|
||||
EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
|
||||
ScalingFunction<KBPK> ScaleKBPK(WHITE), ScaleKKBP(BLACK);
|
||||
ScalingFunction<KQKRP> ScaleKQKRP(WHITE), ScaleKRPKQ(BLACK);
|
||||
ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
|
||||
ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
|
||||
ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
|
||||
ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
|
||||
|
||||
typedef EndgameEvaluationFunctionBase EF;
|
||||
typedef EndgameScalingFunctionBase SF;
|
||||
}
|
||||
|
||||
|
||||
@@ -64,11 +68,10 @@ namespace {
|
||||
//// Classes
|
||||
////
|
||||
|
||||
typedef EndgameEvaluationFunctionBase EF;
|
||||
typedef EndgameScalingFunctionBase SF;
|
||||
|
||||
/// See header for a class description. It is declared here to avoid
|
||||
/// to include <map> in the header file.
|
||||
/// EndgameFunctions class stores endgame evaluation and scaling functions
|
||||
/// in two std::map. Because STL library is not guaranteed to be thread
|
||||
/// safe even for read access, the maps, although with identical content,
|
||||
/// are replicated for each thread. This is faster then using locks.
|
||||
|
||||
class EndgameFunctions {
|
||||
public:
|
||||
@@ -82,10 +85,10 @@ private:
|
||||
static Key buildKey(const string& keyCode);
|
||||
static const string swapColors(const string& keyCode);
|
||||
|
||||
// Here we store two maps, one for evaluate and one for scaling
|
||||
// Here we store two maps, for evaluate and scaling functions
|
||||
pair<map<Key, EF*>, map<Key, SF*> > maps;
|
||||
|
||||
// Maps accessing functions for const and non-const references
|
||||
// Maps accessing functions returning const and non-const references
|
||||
template<typename T> const map<Key, T*>& get() const { return maps.first; }
|
||||
template<typename T> map<Key, T*>& get() { return maps.first; }
|
||||
};
|
||||
@@ -103,25 +106,22 @@ EndgameFunctions::get<SF>() { return maps.second; }
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor for the MaterialInfoTable class
|
||||
/// MaterialInfoTable c'tor and d'tor, called once by each thread
|
||||
|
||||
MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
|
||||
|
||||
size = numOfEntries;
|
||||
entries = new MaterialInfo[size];
|
||||
funcs = new EndgameFunctions();
|
||||
|
||||
if (!entries || !funcs)
|
||||
{
|
||||
cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
|
||||
cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
|
||||
<< " bytes for material hash table." << endl;
|
||||
Application::exit_with_failure();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Destructor for the MaterialInfoTable class
|
||||
|
||||
MaterialInfoTable::~MaterialInfoTable() {
|
||||
|
||||
delete funcs;
|
||||
@@ -175,8 +175,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
&& pos.rooks() == EmptyBoardBB
|
||||
&& pos.queens() == EmptyBoardBB)
|
||||
{
|
||||
// Minor piece endgame with at least one minor piece per side,
|
||||
// and no pawns.
|
||||
// Minor piece endgame with at least one minor piece per side and
|
||||
// no pawns. Note that the case KmmK is already handled by KXK.
|
||||
assert(pos.knights(WHITE) | pos.bishops(WHITE));
|
||||
assert(pos.knights(BLACK) | pos.bishops(BLACK));
|
||||
|
||||
@@ -203,29 +203,32 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
return mi;
|
||||
}
|
||||
|
||||
// Generic scaling functions that refer to more then one material
|
||||
// distribution. Should be probed after the specialized ones.
|
||||
// Note that these ones don't return after setting the function.
|
||||
if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
|
||||
&& pos.piece_count(WHITE, BISHOP) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPK;
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPsK;
|
||||
|
||||
if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
|
||||
&& pos.piece_count(BLACK, BISHOP) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBP;
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBPs;
|
||||
|
||||
if ( pos.piece_count(WHITE, PAWN) == 0
|
||||
&& pos.non_pawn_material(WHITE) == QueenValueMidgame
|
||||
&& pos.piece_count(WHITE, QUEEN) == 1
|
||||
&& pos.piece_count(BLACK, ROOK) == 1
|
||||
&& pos.piece_count(BLACK, PAWN) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRP;
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRPs;
|
||||
|
||||
else if ( pos.piece_count(BLACK, PAWN) == 0
|
||||
&& pos.non_pawn_material(BLACK) == QueenValueMidgame
|
||||
&& pos.piece_count(BLACK, QUEEN) == 1
|
||||
&& pos.piece_count(WHITE, ROOK) == 1
|
||||
&& pos.piece_count(WHITE, PAWN) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPKQ;
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
|
||||
|
||||
if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
|
||||
{
|
||||
@@ -241,6 +244,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
}
|
||||
else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
|
||||
{
|
||||
// This is a special case because we set scaling functions
|
||||
// for both colors instead of only one.
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||
}
|
||||
@@ -298,11 +303,12 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
if (pieceCount[c][ROOK] >= 1)
|
||||
matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
|
||||
|
||||
them = opposite_color(c);
|
||||
|
||||
// Second-degree polynomial material imbalance by Tord Romstad
|
||||
//
|
||||
// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
|
||||
// this allow us to be more flexible in defining bishop pair bonuses.
|
||||
them = opposite_color(c);
|
||||
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
|
||||
{
|
||||
int c1 = sign * pieceCount[c][pt1];
|
||||
@@ -318,18 +324,12 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mi->value = int16_t(matValue / 16);
|
||||
return mi;
|
||||
}
|
||||
|
||||
|
||||
/// EndgameFunctions member definitions. This class is used to store the maps
|
||||
/// of end game and scaling functions that MaterialInfoTable will query for
|
||||
/// each key. The maps are constant and are populated only at construction,
|
||||
/// but are per-thread instead of globals to avoid expensive locks needed
|
||||
/// because std::map is not guaranteed to be thread-safe even if accessed
|
||||
/// only for a lookup.
|
||||
/// EndgameFunctions member definitions.
|
||||
|
||||
EndgameFunctions::EndgameFunctions() {
|
||||
|
||||
@@ -368,8 +368,8 @@ Key EndgameFunctions::buildKey(const string& keyCode) {
|
||||
stringstream s;
|
||||
bool upcase = false;
|
||||
|
||||
// Build up a fen substring with the given pieces, note
|
||||
// that the fen string could be of an illegal position.
|
||||
// Build up a fen string with the given pieces, note that
|
||||
// the fen string could be of an illegal position.
|
||||
for (size_t i = 0; i < keyCode.length(); i++)
|
||||
{
|
||||
if (keyCode[i] == 'K')
|
||||
|
||||
Reference in New Issue
Block a user