Retire States global variable

And other small touches in uci.cpp

No functional change.
This commit is contained in:
Marco Costalba
2017-08-12 23:38:39 -07:00
parent 5837228aa0
commit bdeda52efd
2 changed files with 26 additions and 30 deletions

View File

@@ -56,7 +56,10 @@ struct StateInfo {
Bitboard checkSquares[PIECE_TYPE_NB];
};
// In a std::deque references to elements are unaffected upon resizing
/// A list to keep track of the position states along the setup moves (from the
/// start position to the position just before the search starts). Needed by
/// 'draw by repetition' detection. Use a std::deque because pointers to
/// elements are not invalidated upon list resizing.
typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr;