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Retire States global variable
And other small touches in uci.cpp No functional change.
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@@ -56,7 +56,10 @@ struct StateInfo {
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Bitboard checkSquares[PIECE_TYPE_NB];
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};
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// In a std::deque references to elements are unaffected upon resizing
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/// A list to keep track of the position states along the setup moves (from the
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/// start position to the position just before the search starts). Needed by
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/// 'draw by repetition' detection. Use a std::deque because pointers to
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/// elements are not invalidated upon list resizing.
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typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr;
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