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Initial import of Glaurung 2.1
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src/search.h
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src/search.h
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/*
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Glaurung, a UCI chess playing engine.
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Copyright (C) 2004-2008 Tord Romstad
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Glaurung is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Glaurung is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(SEARCH_H_INCLUDED)
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#define SEARCH_H_INCLUDED
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////
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//// Includes
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////
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#include "types.h"
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#include "depth.h"
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#include "history.h"
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#include "lock.h"
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#include "movegen.h"
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#include "position.h"
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#include "tt.h"
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#include "value.h"
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////
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//// Constants
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////
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const int PLY_MAX = 100;
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const int PLY_MAX_PLUS_2 = 102;
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////
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//// Types
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////
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/// The SearchStack struct keeps track of the information we need to remember
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/// from nodes shallower and deeper in the tree during the search. Each
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/// search thread has its own array of SearchStack objects, indexed by the
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/// current ply.
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struct SearchStack {
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Move pv[PLY_MAX];
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Move currentMove;
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Value currentMoveCaptureValue;
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Move mateKiller, killer1, killer2;
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Move threatMove;
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Depth reduction;
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};
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////
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//// Global variables
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////
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extern TranspositionTable TT;
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extern int ActiveThreads;
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extern Lock SMPLock;
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// Perhaps better to make H local, and pass as parameter to MovePicker?
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extern History H;
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////
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//// Prototypes
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////
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extern void init_threads();
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extern void stop_threads();
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extern void think(const Position &pos, bool infinite, bool ponder, int time,
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int increment, int movesToGo, int maxDepth, int maxNodes,
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int maxTime, Move searchMoves[]);
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extern int64_t nodes_searched();
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#endif // !defined(SEARCH_H_INCLUDED)
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