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Initial import of Glaurung 2.1
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src/depth.h
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61
src/depth.h
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/*
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Glaurung, a UCI chess playing engine.
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Copyright (C) 2004-2008 Tord Romstad
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Glaurung is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Glaurung is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(DEPTH_H_INCLUDED)
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#define DEPTH_H_INCLUDED
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////
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//// Types
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////
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enum Depth {
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DEPTH_ZERO = 0,
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DEPTH_MAX = 200 // 100 * OnePly;
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};
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////
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//// Constants
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////
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/// Note: If OnePly is changed, the constant HistoryMax in history.h should
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/// probably also be changed.
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const Depth OnePly = Depth(2);
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////
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//// Inline functions
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////
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inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
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inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
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inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
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inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
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inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
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inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
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inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
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inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
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inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
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inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
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inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
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inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
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#endif // !defined(DEPTH_H_INCLUDED)
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