mirror of
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continuation histories when in check
If in check, don't write to continuation histories ss-4, ss-6. Adding inCheck to the stack was needed, and might be useful for future patches. Passed STC: https://tests.stockfishchess.org/tests/view/5e9ee24acaaff5d60a50b812 LLR: 2.94 (-2.94,2.94) {-0.50,1.50} Total: 61774 W: 11725 L: 11449 D: 38600 Ptnml(0-2): 971, 7211, 14322, 7337, 1046 Passed LTC: https://tests.stockfishchess.org/tests/view/5e9eecb7caaff5d60a50b831 LLR: 2.94 (-2.94,2.94) {0.25,1.75} Total: 250822 W: 32067 L: 31179 D: 187576 Ptnml(0-2): 1745, 23126, 74824, 23928, 1788 closes https://github.com/official-stockfish/Stockfish/pull/2645 bench: 4808463
This commit is contained in:
committed by
Joost VandeVondele
parent
221893bf67
commit
bb5589b829
@@ -626,14 +626,14 @@ namespace {
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Move ttMove, move, excludedMove, bestMove;
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Move ttMove, move, excludedMove, bestMove;
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Depth extension, newDepth;
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Depth extension, newDepth;
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Value bestValue, value, ttValue, eval, maxValue;
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Value bestValue, value, ttValue, eval, maxValue;
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bool ttHit, ttPv, formerPv, inCheck, givesCheck, improving, didLMR, priorCapture;
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bool ttHit, ttPv, formerPv, givesCheck, improving, didLMR, priorCapture;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture, singularLMR;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture, singularLMR;
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Piece movedPiece;
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Piece movedPiece;
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int moveCount, captureCount, quietCount;
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int moveCount, captureCount, quietCount;
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// Step 1. Initialize node
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// Step 1. Initialize node
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Thread* thisThread = pos.this_thread();
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Thread* thisThread = pos.this_thread();
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inCheck = pos.checkers();
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ss->inCheck = pos.checkers();
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priorCapture = pos.captured_piece();
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priorCapture = pos.captured_piece();
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Color us = pos.side_to_move();
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Color us = pos.side_to_move();
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moveCount = captureCount = quietCount = ss->moveCount = 0;
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moveCount = captureCount = quietCount = ss->moveCount = 0;
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@@ -654,7 +654,7 @@ namespace {
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if ( Threads.stop.load(std::memory_order_relaxed)
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if ( Threads.stop.load(std::memory_order_relaxed)
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|| pos.is_draw(ss->ply)
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|| pos.is_draw(ss->ply)
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|| ss->ply >= MAX_PLY)
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|| ss->ply >= MAX_PLY)
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return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos)
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return (ss->ply >= MAX_PLY && !ss->inCheck) ? evaluate(pos)
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: value_draw(pos.this_thread());
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: value_draw(pos.this_thread());
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// Step 3. Mate distance pruning. Even if we mate at the next move our score
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// Step 3. Mate distance pruning. Even if we mate at the next move our score
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@@ -793,7 +793,7 @@ namespace {
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CapturePieceToHistory& captureHistory = thisThread->captureHistory;
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CapturePieceToHistory& captureHistory = thisThread->captureHistory;
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// Step 6. Static evaluation of the position
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// Step 6. Static evaluation of the position
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if (inCheck)
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if (ss->inCheck)
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{
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{
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ss->staticEval = eval = VALUE_NONE;
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ss->staticEval = eval = VALUE_NONE;
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improving = false;
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improving = false;
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@@ -920,7 +920,7 @@ namespace {
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probCutCount++;
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probCutCount++;
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ss->currentMove = move;
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ss->currentMove = move;
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ss->continuationHistory = &thisThread->continuationHistory[inCheck]
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ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
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[captureOrPromotion]
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[captureOrPromotion]
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[pos.moved_piece(move)]
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[pos.moved_piece(move)]
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[to_sq(move)];
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[to_sq(move)];
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@@ -1030,7 +1030,7 @@ moves_loop: // When in check, search starts from here
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// Futility pruning: parent node (~5 Elo)
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// Futility pruning: parent node (~5 Elo)
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if ( lmrDepth < 6
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if ( lmrDepth < 6
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&& !inCheck
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&& !ss->inCheck
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&& ss->staticEval + 235 + 172 * lmrDepth <= alpha
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&& ss->staticEval + 235 + 172 * lmrDepth <= alpha
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&& (*contHist[0])[movedPiece][to_sq(move)]
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&& (*contHist[0])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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+ (*contHist[1])[movedPiece][to_sq(move)]
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@@ -1146,7 +1146,7 @@ moves_loop: // When in check, search starts from here
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// Update the current move (this must be done after singular extension search)
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// Update the current move (this must be done after singular extension search)
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ss->currentMove = move;
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ss->currentMove = move;
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ss->continuationHistory = &thisThread->continuationHistory[inCheck]
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ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
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[captureOrPromotion]
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[captureOrPromotion]
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[movedPiece]
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[movedPiece]
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[to_sq(move)];
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[to_sq(move)];
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@@ -1365,11 +1365,11 @@ moves_loop: // When in check, search starts from here
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// must be a mate or a stalemate. If we are in a singular extension search then
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// must be a mate or a stalemate. If we are in a singular extension search then
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// return a fail low score.
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// return a fail low score.
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assert(moveCount || !inCheck || excludedMove || !MoveList<LEGAL>(pos).size());
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assert(moveCount || !ss->inCheck || excludedMove || !MoveList<LEGAL>(pos).size());
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if (!moveCount)
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if (!moveCount)
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bestValue = excludedMove ? alpha
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bestValue = excludedMove ? alpha
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: inCheck ? mated_in(ss->ply) : VALUE_DRAW;
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: ss->inCheck ? mated_in(ss->ply) : VALUE_DRAW;
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else if (bestMove)
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else if (bestMove)
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update_all_stats(pos, ss, bestMove, bestValue, beta, prevSq,
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update_all_stats(pos, ss, bestMove, bestValue, beta, prevSq,
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@@ -1413,7 +1413,7 @@ moves_loop: // When in check, search starts from here
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Move ttMove, move, bestMove;
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Move ttMove, move, bestMove;
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Depth ttDepth;
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Depth ttDepth;
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Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
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Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
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bool ttHit, pvHit, inCheck, givesCheck, captureOrPromotion;
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bool ttHit, pvHit, givesCheck, captureOrPromotion;
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int moveCount;
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int moveCount;
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if (PvNode)
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if (PvNode)
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@@ -1426,20 +1426,20 @@ moves_loop: // When in check, search starts from here
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Thread* thisThread = pos.this_thread();
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Thread* thisThread = pos.this_thread();
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(ss+1)->ply = ss->ply + 1;
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(ss+1)->ply = ss->ply + 1;
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bestMove = MOVE_NONE;
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bestMove = MOVE_NONE;
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inCheck = pos.checkers();
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ss->inCheck = pos.checkers();
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moveCount = 0;
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moveCount = 0;
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// Check for an immediate draw or maximum ply reached
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// Check for an immediate draw or maximum ply reached
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if ( pos.is_draw(ss->ply)
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if ( pos.is_draw(ss->ply)
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|| ss->ply >= MAX_PLY)
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|| ss->ply >= MAX_PLY)
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return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos) : VALUE_DRAW;
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return (ss->ply >= MAX_PLY && !ss->inCheck) ? evaluate(pos) : VALUE_DRAW;
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assert(0 <= ss->ply && ss->ply < MAX_PLY);
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assert(0 <= ss->ply && ss->ply < MAX_PLY);
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// Decide whether or not to include checks: this fixes also the type of
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// Decide whether or not to include checks: this fixes also the type of
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// TT entry depth that we are going to use. Note that in qsearch we use
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// TT entry depth that we are going to use. Note that in qsearch we use
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// only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
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// only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
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ttDepth = inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
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ttDepth = ss->inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
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: DEPTH_QS_NO_CHECKS;
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: DEPTH_QS_NO_CHECKS;
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// Transposition table lookup
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// Transposition table lookup
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posKey = pos.key();
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posKey = pos.key();
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@@ -1457,7 +1457,7 @@ moves_loop: // When in check, search starts from here
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return ttValue;
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return ttValue;
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// Evaluate the position statically
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// Evaluate the position statically
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if (inCheck)
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if (ss->inCheck)
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{
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{
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ss->staticEval = VALUE_NONE;
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ss->staticEval = VALUE_NONE;
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bestValue = futilityBase = -VALUE_INFINITE;
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bestValue = futilityBase = -VALUE_INFINITE;
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@@ -1520,7 +1520,7 @@ moves_loop: // When in check, search starts from here
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moveCount++;
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moveCount++;
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// Futility pruning
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// Futility pruning
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if ( !inCheck
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if ( !ss->inCheck
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&& !givesCheck
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&& !givesCheck
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&& futilityBase > -VALUE_KNOWN_WIN
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&& futilityBase > -VALUE_KNOWN_WIN
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&& !pos.advanced_pawn_push(move))
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&& !pos.advanced_pawn_push(move))
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@@ -1543,7 +1543,7 @@ moves_loop: // When in check, search starts from here
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}
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}
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// Don't search moves with negative SEE values
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// Don't search moves with negative SEE values
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if ( !inCheck && !pos.see_ge(move))
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if ( !ss->inCheck && !pos.see_ge(move))
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continue;
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continue;
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// Speculative prefetch as early as possible
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// Speculative prefetch as early as possible
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@@ -1557,7 +1557,7 @@ moves_loop: // When in check, search starts from here
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}
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}
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ss->currentMove = move;
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ss->currentMove = move;
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ss->continuationHistory = &thisThread->continuationHistory[inCheck]
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ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
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[captureOrPromotion]
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[captureOrPromotion]
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[pos.moved_piece(move)]
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[pos.moved_piece(move)]
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[to_sq(move)];
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[to_sq(move)];
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@@ -1591,7 +1591,7 @@ moves_loop: // When in check, search starts from here
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// All legal moves have been searched. A special case: If we're in check
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// All legal moves have been searched. A special case: If we're in check
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// and no legal moves were found, it is checkmate.
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// and no legal moves were found, it is checkmate.
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if (inCheck && bestValue == -VALUE_INFINITE)
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if (ss->inCheck && bestValue == -VALUE_INFINITE)
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return mated_in(ss->ply); // Plies to mate from the root
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return mated_in(ss->ply); // Plies to mate from the root
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tte->save(posKey, value_to_tt(bestValue, ss->ply), pvHit,
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tte->save(posKey, value_to_tt(bestValue, ss->ply), pvHit,
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@@ -1710,8 +1710,12 @@ moves_loop: // When in check, search starts from here
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void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
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void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
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for (int i : {1, 2, 4, 6})
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for (int i : {1, 2, 4, 6})
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{
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if (ss->inCheck && i > 2)
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break;
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if (is_ok((ss-i)->currentMove))
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if (is_ok((ss-i)->currentMove))
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(*(ss-i)->continuationHistory)[pc][to] << bonus;
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(*(ss-i)->continuationHistory)[pc][to] << bonus;
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}
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}
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}
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@@ -49,6 +49,7 @@ struct Stack {
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Value staticEval;
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Value staticEval;
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int statScore;
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int statScore;
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int moveCount;
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int moveCount;
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bool inCheck;
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};
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};
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