Rewrite options handling in an object oriented fashion

Big rewrite and about 100 lines removed.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-11-04 08:03:27 +01:00
parent fb50e16cdd
commit bacb645939
9 changed files with 181 additions and 280 deletions

View File

@@ -407,12 +407,12 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
UseTimeManagement = !ExactMaxTime && !MaxDepth && !MaxNodes && !InfiniteSearch;
// Look for a book move, only during games, not tests
if (UseTimeManagement && get_option_value_bool("OwnBook"))
if (UseTimeManagement && Options["OwnBook"].value<bool>())
{
if (get_option_value_string("Book File") != OpeningBook.file_name())
OpeningBook.open(get_option_value_string("Book File"));
if (Options["Book File"].value<std::string>() != OpeningBook.file_name())
OpeningBook.open(Options["Book File"].value<std::string>());
Move bookMove = OpeningBook.get_move(pos, get_option_value_bool("Best Book Move"));
Move bookMove = OpeningBook.get_move(pos, Options["Best Book Move"].value<bool>());
if (bookMove != MOVE_NONE)
{
if (PonderSearch)
@@ -424,38 +424,38 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
}
// Read UCI option values
TT.set_size(get_option_value_int("Hash"));
if (get_option_value_bool("Clear Hash"))
TT.set_size(Options["Hash"].value<int>());
if (Options["Clear Hash"].value<bool>())
{
set_option_value("Clear Hash", "false");
Options["Clear Hash"].set_value("false");
TT.clear();
}
CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
CheckExtension[0] = Depth(get_option_value_int("Check Extension (non-PV nodes)"));
SingleEvasionExtension[1] = Depth(get_option_value_int("Single Evasion Extension (PV nodes)"));
SingleEvasionExtension[0] = Depth(get_option_value_int("Single Evasion Extension (non-PV nodes)"));
PawnPushTo7thExtension[1] = Depth(get_option_value_int("Pawn Push to 7th Extension (PV nodes)"));
PawnPushTo7thExtension[0] = Depth(get_option_value_int("Pawn Push to 7th Extension (non-PV nodes)"));
PassedPawnExtension[1] = Depth(get_option_value_int("Passed Pawn Extension (PV nodes)"));
PassedPawnExtension[0] = Depth(get_option_value_int("Passed Pawn Extension (non-PV nodes)"));
PawnEndgameExtension[1] = Depth(get_option_value_int("Pawn Endgame Extension (PV nodes)"));
PawnEndgameExtension[0] = Depth(get_option_value_int("Pawn Endgame Extension (non-PV nodes)"));
MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)"));
MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)"));
CheckExtension[1] = Options["Check Extension (PV nodes)"].value<Depth>();
CheckExtension[0] = Options["Check Extension (non-PV nodes)"].value<Depth>();
SingleEvasionExtension[1] = Options["Single Evasion Extension (PV nodes)"].value<Depth>();
SingleEvasionExtension[0] = Options["Single Evasion Extension (non-PV nodes)"].value<Depth>();
PawnPushTo7thExtension[1] = Options["Pawn Push to 7th Extension (PV nodes)"].value<Depth>();
PawnPushTo7thExtension[0] = Options["Pawn Push to 7th Extension (non-PV nodes)"].value<Depth>();
PassedPawnExtension[1] = Options["Passed Pawn Extension (PV nodes)"].value<Depth>();
PassedPawnExtension[0] = Options["Passed Pawn Extension (non-PV nodes)"].value<Depth>();
PawnEndgameExtension[1] = Options["Pawn Endgame Extension (PV nodes)"].value<Depth>();
PawnEndgameExtension[0] = Options["Pawn Endgame Extension (non-PV nodes)"].value<Depth>();
MateThreatExtension[1] = Options["Mate Threat Extension (PV nodes)"].value<Depth>();
MateThreatExtension[0] = Options["Mate Threat Extension (non-PV nodes)"].value<Depth>();
MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * ONE_PLY;
MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point");
MultiPV = get_option_value_int("MultiPV");
UseLogFile = get_option_value_bool("Use Search Log");
MinimumSplitDepth = Options["Minimum Split Depth"].value<int>() * ONE_PLY;
MaxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
MultiPV = Options["MultiPV"].value<int>();
UseLogFile = Options["Use Search Log"].value<bool>();
if (UseLogFile)
LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app);
LogFile.open(Options["Search Log Filename"].value<std::string>().c_str(), std::ios::out | std::ios::app);
read_weights(pos.side_to_move());
// Set the number of active threads
int newActiveThreads = get_option_value_int("Threads");
int newActiveThreads = Options["Threads"].value<int>();
if (newActiveThreads != ThreadsMgr.active_threads())
{
ThreadsMgr.set_active_threads(newActiveThreads);