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https://github.com/HChaZZY/Stockfish.git
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Move idle_loop() under Thread
This greatly removes clutter from the difficult idle_loop() function No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -77,16 +77,20 @@ struct Thread {
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void wake_up();
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bool cutoff_occurred() const;
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bool is_available_to(int master) const;
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void idle_loop(SplitPoint* sp);
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SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
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MaterialInfoTable materialTable;
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PawnInfoTable pawnTable;
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int threadID;
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int maxPly;
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Lock sleepLock;
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WaitCondition sleepCond;
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volatile ThreadState state;
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SplitPoint* volatile splitPoint;
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volatile int activeSplitPoints;
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volatile bool do_sleep;
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volatile bool do_terminate;
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};
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@@ -105,13 +109,13 @@ public:
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void exit();
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void init_hash_tables();
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bool use_sleeping_threads() const { return useSleepingThreads; }
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int min_split_depth() const { return minimumSplitDepth; }
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int size() const { return activeThreads; }
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void set_size(int cnt) { activeThreads = cnt; }
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void set_size(int cnt);
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void read_uci_options();
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bool available_slave_exists(int master) const;
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void idle_loop(int threadID, SplitPoint* sp);
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template <bool Fake>
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Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue,
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@@ -123,7 +127,6 @@ private:
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int maxThreadsPerSplitPoint;
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int activeThreads;
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bool useSleepingThreads;
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volatile bool allThreadsShouldExit;
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};
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extern ThreadsManager Threads;
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