Change pos.pieces() argument order

Let first argument to be the 'color'. This allows to align
pos.pieces() signatures with piece_list(), piece_count() and
all the other functions where 'color' argument is passed as
first one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-05-01 12:01:38 +01:00
parent 5e90580088
commit b9bc6e823f
8 changed files with 59 additions and 59 deletions

View File

@@ -201,7 +201,7 @@ void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) {
{
st->epSquare = make_square(File(col - 'a'), Rank(row - '1'));
if (!(attackers_to(st->epSquare) & pieces(PAWN, sideToMove)))
if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN)))
st->epSquare = SQ_NONE;
}
@@ -382,8 +382,8 @@ template Bitboard Position::hidden_checkers<false>() const;
Bitboard Position::attackers_to(Square s, Bitboard occ) const {
return (attacks_from<PAWN>(s, BLACK) & pieces(PAWN, WHITE))
| (attacks_from<PAWN>(s, WHITE) & pieces(PAWN, BLACK))
return (attacks_from<PAWN>(s, BLACK) & pieces(WHITE, PAWN))
| (attacks_from<PAWN>(s, WHITE) & pieces(BLACK, PAWN))
| (attacks_from<KNIGHT>(s) & pieces(KNIGHT))
| (attacks_bb<ROOK>(s, occ) & pieces(ROOK, QUEEN))
| (attacks_bb<BISHOP>(s, occ) & pieces(BISHOP, QUEEN))
@@ -431,8 +431,8 @@ bool Position::move_attacks_square(Move m, Square s) const {
return true;
// Scan for possible X-ray attackers behind the moved piece
xray = (attacks_bb<ROOK>(s, occ) & pieces(ROOK, QUEEN, color_of(piece)))
|(attacks_bb<BISHOP>(s, occ) & pieces(BISHOP, QUEEN, color_of(piece)));
xray = (attacks_bb< ROOK>(s, occ) & pieces(color_of(piece), QUEEN, ROOK))
| (attacks_bb<BISHOP>(s, occ) & pieces(color_of(piece), QUEEN, BISHOP));
// Verify attackers are triggered by our move and not already existing
return xray && (xray ^ (xray & attacks_from<QUEEN>(s)));
@@ -468,8 +468,8 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
assert(piece_on(capsq) == make_piece(them, PAWN));
assert(piece_on(to) == NO_PIECE);
return !(attacks_bb<ROOK>(ksq, b) & pieces(ROOK, QUEEN, them))
&& !(attacks_bb<BISHOP>(ksq, b) & pieces(BISHOP, QUEEN, them));
return !(attacks_bb< ROOK>(ksq, b) & pieces(them, QUEEN, ROOK))
&& !(attacks_bb<BISHOP>(ksq, b) & pieces(them, QUEEN, BISHOP));
}
// If the moving piece is a king, check whether the destination
@@ -666,8 +666,8 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
Square capsq = make_square(file_of(to), rank_of(from));
Bitboard b = (pieces() ^ from ^ capsq) | to;
return (attacks_bb< ROOK>(ksq, b) & pieces( ROOK, QUEEN, us))
| (attacks_bb<BISHOP>(ksq, b) & pieces(BISHOP, QUEEN, us));
return (attacks_bb< ROOK>(ksq, b) & pieces(us, QUEEN, ROOK))
| (attacks_bb<BISHOP>(ksq, b) & pieces(us, QUEEN, BISHOP));
}
// Castling with check ?
@@ -841,7 +841,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
{
// Set en-passant square, only if moved pawn can be captured
if ( (int(to) ^ int(from)) == 16
&& (attacks_from<PAWN>(from + pawn_push(us), us) & pieces(PAWN, them)))
&& (attacks_from<PAWN>(from + pawn_push(us), us) & pieces(them, PAWN)))
{
st->epSquare = Square((from + to) / 2);
k ^= zobEp[file_of(st->epSquare)];
@@ -919,10 +919,10 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
if (ci.dcCandidates && (ci.dcCandidates & from))
{
if (pt != ROOK)
st->checkersBB |= attacks_from<ROOK>(king_square(them)) & pieces(ROOK, QUEEN, us);
st->checkersBB |= attacks_from<ROOK>(king_square(them)) & pieces(us, QUEEN, ROOK);
if (pt != BISHOP)
st->checkersBB |= attacks_from<BISHOP>(king_square(them)) & pieces(BISHOP, QUEEN, us);
st->checkersBB |= attacks_from<BISHOP>(king_square(them)) & pieces(us, QUEEN, BISHOP);
}
}
}
@@ -1651,7 +1651,7 @@ bool Position::pos_is_ok(int* failedStep) const {
if ((*step)++, debugPieceCounts)
for (Color c = WHITE; c <= BLACK; c++)
for (PieceType pt = PAWN; pt <= KING; pt++)
if (pieceCount[c][pt] != popcount<Full>(pieces(pt, c)))
if (pieceCount[c][pt] != popcount<Full>(pieces(c, pt)))
return false;
if ((*step)++, debugPieceList)