Use THREAD_MAX instead of hardcoded 8

This will allow to change THREAD_MAX value in the future.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-12-27 13:52:29 +01:00
parent 4d9e9ac3d4
commit b884351cc7
2 changed files with 5 additions and 4 deletions

View File

@@ -251,9 +251,10 @@ namespace {
// in init_safety().
Value SafetyTable[100];
// Pawn and material hash tables, indexed by the current thread id
MaterialInfoTable* MaterialTable[8] = {0, 0, 0, 0, 0, 0, 0, 0};
PawnInfoTable* PawnTable[8] = {0, 0, 0, 0, 0, 0, 0, 0};
// Pawn and material hash tables, indexed by the current thread id.
// Note that they will be initialized at 0 being global variables.
MaterialInfoTable* MaterialTable[THREAD_MAX];
PawnInfoTable* PawnTable[THREAD_MAX];
// Sizes of pawn and material hash tables
const int PawnTableSize = 16384;