mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-19 16:46:30 +08:00
Reformat piece values arrays
And rename stuff while there. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -141,7 +141,7 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
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Square loserKSq = pos.king_square(weakerSide);
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Value result = pos.non_pawn_material(strongerSide)
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+ pos.piece_count(strongerSide, PAWN) * PawnValueEndgame
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+ pos.piece_count(strongerSide, PAWN) * PawnValueEg
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+ MateTable[loserKSq]
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+ DistanceBonus[square_distance(winnerKSq, loserKSq)];
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@@ -162,7 +162,7 @@ Value Endgame<KBNK>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
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assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
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assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame + BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == KnightValueMg + BishopValueMg);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, KNIGHT) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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@@ -225,9 +225,7 @@ Value Endgame<KPK>::operator()(const Position& pos) const {
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if (!Bitbases::probe_kpk(wksq, wpsq, bksq, stm))
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return VALUE_DRAW;
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Value result = VALUE_KNOWN_WIN
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+ PawnValueEndgame
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+ Value(rank_of(wpsq));
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Value result = VALUE_KNOWN_WIN + PawnValueEg + Value(rank_of(wpsq));
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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@@ -240,7 +238,7 @@ Value Endgame<KPK>::operator()(const Position& pos) const {
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template<>
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Value Endgame<KRKP>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == RookValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == 0);
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assert(pos.piece_count(weakerSide, PAWN) == 1);
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@@ -266,13 +264,13 @@ Value Endgame<KRKP>::operator()(const Position& pos) const {
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// If the stronger side's king is in front of the pawn, it's a win
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if (wksq < bpsq && file_of(wksq) == file_of(bpsq))
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result = RookValueEndgame - Value(square_distance(wksq, bpsq));
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result = RookValueEg - Value(square_distance(wksq, bpsq));
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// If the weaker side's king is too far from the pawn and the rook,
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// it's a win
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else if ( square_distance(bksq, bpsq) - (tempo ^ 1) >= 3
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&& square_distance(bksq, wrsq) >= 3)
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result = RookValueEndgame - Value(square_distance(wksq, bpsq));
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result = RookValueEg - Value(square_distance(wksq, bpsq));
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// If the pawn is far advanced and supported by the defending king,
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// the position is drawish
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@@ -297,9 +295,9 @@ Value Endgame<KRKP>::operator()(const Position& pos) const {
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template<>
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Value Endgame<KRKB>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == RookValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMg);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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assert(pos.piece_count(weakerSide, BISHOP) == 1);
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@@ -313,9 +311,9 @@ Value Endgame<KRKB>::operator()(const Position& pos) const {
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template<>
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Value Endgame<KRKN>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == RookValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMg);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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assert(pos.piece_count(weakerSide, KNIGHT) == 1);
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@@ -336,16 +334,16 @@ Value Endgame<KRKN>::operator()(const Position& pos) const {
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template<>
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Value Endgame<KQKR>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == QueenValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == RookValueMg);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Square winnerKSq = pos.king_square(strongerSide);
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Square loserKSq = pos.king_square(weakerSide);
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Value result = QueenValueEndgame
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- RookValueEndgame
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Value result = QueenValueEg
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- RookValueEg
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+ MateTable[loserKSq]
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+ DistanceBonus[square_distance(winnerKSq, loserKSq)];
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@@ -356,12 +354,12 @@ template<>
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Value Endgame<KBBKN>::operator()(const Position& pos) const {
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assert(pos.piece_count(strongerSide, BISHOP) == 2);
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assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMg);
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assert(pos.piece_count(weakerSide, KNIGHT) == 1);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMg);
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assert(!pos.pieces(PAWN));
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Value result = BishopValueEndgame;
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Value result = BishopValueEg;
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Square wksq = pos.king_square(strongerSide);
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Square bksq = pos.king_square(weakerSide);
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Square nsq = pos.piece_list(weakerSide, KNIGHT)[0];
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@@ -398,7 +396,7 @@ Value Endgame<KNNK>::operator()(const Position&) const {
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template<>
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ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, PAWN) >= 1);
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@@ -450,7 +448,7 @@ ScaleFactor Endgame<KBPsK>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KQKRPs>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == QueenValueMg);
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assert(pos.piece_count(strongerSide, QUEEN) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 0);
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assert(pos.piece_count(weakerSide, ROOK) == 1);
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@@ -480,9 +478,9 @@ ScaleFactor Endgame<KQKRPs>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == RookValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == RookValueMg);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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Square wksq = pos.king_square(strongerSide);
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@@ -598,9 +596,9 @@ ScaleFactor Endgame<KRPKR>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KRPPKRP>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == RookValueMg);
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assert(pos.piece_count(strongerSide, PAWN) == 2);
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assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == RookValueMg);
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assert(pos.piece_count(weakerSide, PAWN) == 1);
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Square wpsq1 = pos.piece_list(strongerSide, PAWN)[0];
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@@ -673,10 +671,10 @@ ScaleFactor Endgame<KPsK>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KBPKB>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMg);
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assert(pos.piece_count(weakerSide, BISHOP) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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@@ -728,10 +726,10 @@ ScaleFactor Endgame<KBPKB>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 2);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == BishopValueMg);
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assert(pos.piece_count(weakerSide, BISHOP) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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@@ -803,10 +801,10 @@ ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KBPKN>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == BishopValueMg);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
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assert(pos.non_pawn_material(weakerSide) == KnightValueMg);
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assert(pos.piece_count(weakerSide, KNIGHT) == 1);
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assert(pos.piece_count(weakerSide, PAWN) == 0);
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@@ -830,7 +828,7 @@ ScaleFactor Endgame<KBPKN>::operator()(const Position& pos) const {
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template<>
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ScaleFactor Endgame<KNPK>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
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assert(pos.non_pawn_material(strongerSide) == KnightValueMg);
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assert(pos.piece_count(strongerSide, KNIGHT) == 1);
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assert(pos.piece_count(strongerSide, PAWN) == 1);
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assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
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