Introduce struct Mutex and ConditionVariable

To mimics C++11 std::mutex and std::condition_variable,
also rename locks and condition variables to be more
uniform across the classes.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-08-24 10:59:41 +01:00
parent fde0b9e701
commit b6883c872d
3 changed files with 72 additions and 64 deletions

View File

@@ -31,6 +31,31 @@
const int MAX_THREADS = 32;
const int MAX_SPLITPOINTS_PER_THREAD = 8;
struct Mutex {
Mutex() { lock_init(l); }
~Mutex() { lock_destroy(l); }
void lock() { lock_grab(l); }
void unlock() { lock_release(l); }
private:
friend struct ConditionVariable;
Lock l;
};
struct ConditionVariable {
ConditionVariable() { cond_init(c); }
~ConditionVariable() { cond_destroy(c); }
void wait(Mutex& m) { cond_wait(c, m.l); }
void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
void notify_one() { cond_signal(c); }
private:
WaitCondition c;
};
class Thread;
struct SplitPoint {
@@ -49,7 +74,7 @@ struct SplitPoint {
SplitPoint* parent;
// Shared data
Lock lock;
Mutex mutex;
volatile uint64_t slavesMask;
volatile int64_t nodes;
volatile Value alpha;
@@ -86,8 +111,8 @@ public:
PawnTable pawnTable;
size_t idx;
int maxPly;
Lock sleepLock;
WaitCondition sleepCond;
Mutex mutex;
ConditionVariable sleepCondition;
NativeHandle handle;
Fn start_fn;
SplitPoint* volatile curSplitPoint;
@@ -106,7 +131,7 @@ class ThreadPool {
public:
void init(); // No c'tor, Threads object is global and engine shall be fully initialized
~ThreadPool();
~ThreadPool();
Thread& operator[](size_t id) { return *threads[id]; }
bool use_sleeping_threads() const { return useSleepingThreads; }
@@ -131,8 +156,8 @@ private:
std::vector<Thread*> threads;
Thread* timer;
Lock splitLock;
WaitCondition sleepCond;
Mutex mutex;
ConditionVariable sleepCondition;
Depth minimumSplitDepth;
int maxThreadsPerSplitPoint;
bool useSleepingThreads;