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https://github.com/HChaZZY/Stockfish.git
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Introduce struct Mutex and ConditionVariable
To mimics C++11 std::mutex and std::condition_variable, also rename locks and condition variables to be more uniform across the classes. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
37
src/thread.h
37
src/thread.h
@@ -31,6 +31,31 @@
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const int MAX_THREADS = 32;
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const int MAX_SPLITPOINTS_PER_THREAD = 8;
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struct Mutex {
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Mutex() { lock_init(l); }
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~Mutex() { lock_destroy(l); }
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void lock() { lock_grab(l); }
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void unlock() { lock_release(l); }
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private:
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friend struct ConditionVariable;
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Lock l;
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};
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struct ConditionVariable {
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ConditionVariable() { cond_init(c); }
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~ConditionVariable() { cond_destroy(c); }
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void wait(Mutex& m) { cond_wait(c, m.l); }
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void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
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void notify_one() { cond_signal(c); }
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private:
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WaitCondition c;
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};
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class Thread;
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struct SplitPoint {
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@@ -49,7 +74,7 @@ struct SplitPoint {
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SplitPoint* parent;
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// Shared data
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Lock lock;
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Mutex mutex;
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volatile uint64_t slavesMask;
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volatile int64_t nodes;
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volatile Value alpha;
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@@ -86,8 +111,8 @@ public:
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PawnTable pawnTable;
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size_t idx;
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int maxPly;
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Lock sleepLock;
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WaitCondition sleepCond;
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Mutex mutex;
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ConditionVariable sleepCondition;
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NativeHandle handle;
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Fn start_fn;
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SplitPoint* volatile curSplitPoint;
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@@ -106,7 +131,7 @@ class ThreadPool {
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public:
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void init(); // No c'tor, Threads object is global and engine shall be fully initialized
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~ThreadPool();
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~ThreadPool();
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Thread& operator[](size_t id) { return *threads[id]; }
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bool use_sleeping_threads() const { return useSleepingThreads; }
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@@ -131,8 +156,8 @@ private:
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std::vector<Thread*> threads;
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Thread* timer;
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Lock splitLock;
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WaitCondition sleepCond;
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Mutex mutex;
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ConditionVariable sleepCondition;
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Depth minimumSplitDepth;
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int maxThreadsPerSplitPoint;
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bool useSleepingThreads;
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