Introduce struct Mutex and ConditionVariable

To mimics C++11 std::mutex and std::condition_variable,
also rename locks and condition variables to be more
uniform across the classes.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-08-24 10:59:41 +01:00
parent fde0b9e701
commit b6883c872d
3 changed files with 72 additions and 64 deletions

View File

@@ -52,12 +52,6 @@ Thread::Thread(Fn fn) {
do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching()
lock_init(sleepLock);
cond_init(sleepCond);
for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
lock_init(splitPoints[j].lock);
if (!thread_create(handle, start_routine, this))
{
std::cerr << "Failed to create thread number " << idx << std::endl;
@@ -74,14 +68,7 @@ Thread::~Thread() {
do_exit = true; // Search must be already finished
wake_up();
thread_join(handle); // Wait for thread termination
lock_destroy(sleepLock);
cond_destroy(sleepCond);
for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
lock_destroy(splitPoints[j].lock);
}
@@ -93,9 +80,9 @@ void Thread::timer_loop() {
while (!do_exit)
{
lock_grab(sleepLock);
timed_wait(sleepCond, sleepLock, maxPly ? maxPly : INT_MAX);
lock_release(sleepLock);
mutex.lock();
sleepCondition.wait_for(mutex, maxPly ? maxPly : INT_MAX);
mutex.unlock();
check_time();
}
}
@@ -108,18 +95,18 @@ void Thread::main_loop() {
while (true)
{
lock_grab(sleepLock);
mutex.lock();
do_sleep = true; // Always return to sleep after a search
is_searching = false;
while (do_sleep && !do_exit)
{
cond_signal(Threads.sleepCond); // Wake up UI thread if needed
cond_wait(sleepCond, sleepLock);
Threads.sleepCondition.notify_one(); // Wake up UI thread if needed
sleepCondition.wait(mutex);
}
lock_release(sleepLock);
mutex.unlock();
if (do_exit)
return;
@@ -136,9 +123,9 @@ void Thread::main_loop() {
void Thread::wake_up() {
lock_grab(sleepLock);
cond_signal(sleepCond);
lock_release(sleepLock);
mutex.lock();
sleepCondition.notify_one();
mutex.unlock();
}
@@ -153,9 +140,9 @@ void Thread::wait_for_stop_or_ponderhit() {
Signals.stopOnPonderhit = true;
lock_grab(sleepLock);
while (!Signals.stop) cond_wait(sleepCond, sleepLock);
lock_release(sleepLock);
mutex.lock();
while (!Signals.stop) sleepCondition.wait(mutex);;
mutex.unlock();
}
@@ -201,8 +188,6 @@ bool Thread::is_available_to(Thread* master) const {
void ThreadPool::init() {
cond_init(sleepCond);
lock_init(splitLock);
timer = new Thread(&Thread::timer_loop);
threads.push_back(new Thread(&Thread::main_loop));
read_uci_options();
@@ -217,8 +202,6 @@ ThreadPool::~ThreadPool() {
delete threads[i];
delete timer;
lock_destroy(splitLock);
cond_destroy(sleepCond);
}
@@ -341,8 +324,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
// Try to allocate available threads and ask them to start searching setting
// is_searching flag. This must be done under lock protection to avoid concurrent
// allocation of the same slave by another master.
lock_grab(sp.lock);
lock_grab(splitLock);
sp.mutex.lock();
mutex.lock();
for (size_t i = 0; i < size() && !Fake; ++i)
if (threads[i]->is_available_to(master))
@@ -360,8 +343,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
master->splitPointsCnt++;
lock_release(splitLock);
lock_release(sp.lock);
mutex.unlock();
sp.mutex.unlock();
// Everything is set up. The master thread enters the idle loop, from which
// it will instantly launch a search, because its is_searching flag is set.
@@ -379,8 +362,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
// We have returned from the idle loop, which means that all threads are
// finished. Note that setting is_searching and decreasing splitPointsCnt is
// done under lock protection to avoid a race with Thread::is_available_to().
lock_grab(sp.lock); // To protect sp.nodes
lock_grab(splitLock);
sp.mutex.lock(); // To protect sp.nodes
mutex.lock();
master->is_searching = true;
master->splitPointsCnt--;
@@ -388,8 +371,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
*bestMove = sp.bestMove;
lock_release(splitLock);
lock_release(sp.lock);
mutex.unlock();
sp.mutex.unlock();
return sp.bestValue;
}
@@ -404,10 +387,10 @@ template Value ThreadPool::split<true>(Position&, Stack*, Value, Value, Value, M
void ThreadPool::set_timer(int msec) {
lock_grab(timer->sleepLock);
timer->mutex.lock();
timer->maxPly = msec;
cond_signal(timer->sleepCond); // Wake up and restart the timer
lock_release(timer->sleepLock);
timer->sleepCondition.notify_one(); // Wake up and restart the timer
timer->mutex.unlock();
}
@@ -417,10 +400,10 @@ void ThreadPool::set_timer(int msec) {
void ThreadPool::wait_for_search_finished() {
Thread* t = main_thread();
lock_grab(t->sleepLock);
cond_signal(t->sleepCond); // In case is waiting for stop or ponderhit
while (!t->do_sleep) cond_wait(sleepCond, t->sleepLock);
lock_release(t->sleepLock);
t->mutex.lock();
t->sleepCondition.notify_one(); // In case is waiting for stop or ponderhit
while (!t->do_sleep) sleepCondition.wait(t->mutex);
t->mutex.unlock();
}