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Move EndgameFunctions to endgame.cpp
And cleanup code while there. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -53,8 +53,8 @@ private:
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Key key;
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int16_t value;
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uint8_t factor[2];
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EndgameEvaluationFunctionBase* evaluationFunction;
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EndgameScalingFunctionBase* scalingFunction[2];
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EndgameBase<Value>* evaluationFunction;
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EndgameBase<ScaleFactor>* scalingFunction[2];
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int spaceWeight;
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Phase gamePhase;
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};
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@@ -62,7 +62,6 @@ private:
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/// The MaterialInfoTable class represents a pawn hash table. The most important
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/// method is get_material_info, which returns a pointer to a MaterialInfo object.
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class EndgameFunctions;
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class MaterialInfoTable : public SimpleHash<MaterialInfo, MaterialTableSize> {
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public:
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@@ -75,7 +74,7 @@ private:
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template<Color Us>
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static int imbalance(const int pieceCount[][8]);
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EndgameFunctions* funcs;
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Endgames* funcs;
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};
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@@ -95,6 +94,10 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) cons
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return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf;
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}
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inline Value MaterialInfo::evaluate(const Position& pos) const {
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return evaluationFunction->apply(pos);
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}
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inline Score MaterialInfo::material_value() const {
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return make_score(value, value);
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}
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@@ -111,8 +114,4 @@ inline bool MaterialInfo::specialized_eval_exists() const {
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return evaluationFunction != NULL;
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}
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inline Value MaterialInfo::evaluate(const Position& pos) const {
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return evaluationFunction->apply(pos);
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}
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#endif // !defined(MATERIAL_H_INCLUDED)
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