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Ressurect move.cpp
Actually it is san.cpp renamed. Because now has the move conversions functions and doesn't have any more the bulky move_from_san(), it is better to call it move.cpp Remove san.h while there. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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src/move.cpp
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325
src/move.cpp
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cassert>
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#include <cstring>
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#include <iomanip>
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#include <string>
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#include <sstream>
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#include "move.h"
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#include "movegen.h"
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using std::string;
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////
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//// Local definitions
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////
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namespace {
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enum Ambiguity {
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AMBIGUITY_NONE, AMBIGUITY_FILE, AMBIGUITY_RANK, AMBIGUITY_BOTH
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};
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Ambiguity move_ambiguity(const Position& pos, Move m);
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const string time_string(int milliseconds);
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const string score_string(Value v);
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}
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////
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//// Functions
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////
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/// move_to_uci() converts a move to a string in coordinate notation
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/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
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/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
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/// Chess960 mode.
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const std::string move_to_uci(Move m, bool chess960) {
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std::string promotion;
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Square from = move_from(m);
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Square to = move_to(m);
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if (m == MOVE_NONE)
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return "(none)";
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if (m == MOVE_NULL)
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return "0000";
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if (move_is_short_castle(m) && !chess960)
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return from == SQ_E1 ? "e1g1" : "e8g8";
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if (move_is_long_castle(m) && !chess960)
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return from == SQ_E1 ? "e1c1" : "e8c8";
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if (move_is_promotion(m))
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promotion = char(tolower(piece_type_to_char(move_promotion_piece(m))));
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return square_to_string(from) + square_to_string(to) + promotion;
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}
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/// move_from_uci() takes a position and a string representing a move in
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/// simple coordinate notation and returns an equivalent Move.
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Move move_from_uci(const Position& pos, const std::string& str) {
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MoveStack mlist[MOVES_MAX];
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MoveStack* last = generate<MV_LEGAL>(pos, mlist);
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for (MoveStack* cur = mlist; cur != last; cur++)
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if (str == move_to_uci(cur->move, pos.is_chess960()))
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return cur->move;
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return MOVE_NONE;
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}
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/// move_to_san() takes a position and a move as input, where it is assumed
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/// that the move is a legal move from the position. The return value is
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/// a string containing the move in short algebraic notation.
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const string move_to_san(Position& pos, Move m) {
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assert(pos.is_ok());
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assert(move_is_ok(m));
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string san;
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Square from = move_from(m);
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Square to = move_to(m);
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PieceType pt = type_of_piece(pos.piece_on(from));
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if (m == MOVE_NONE)
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return "(none)";
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if (m == MOVE_NULL)
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return "(null)";
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if (move_is_long_castle(m))
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san = "O-O-O";
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else if (move_is_short_castle(m))
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san = "O-O";
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else
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{
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if (pt != PAWN)
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{
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san += piece_type_to_char(pt);
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switch (move_ambiguity(pos, m)) {
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case AMBIGUITY_NONE:
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break;
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case AMBIGUITY_FILE:
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san += file_to_char(square_file(from));
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break;
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case AMBIGUITY_RANK:
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san += rank_to_char(square_rank(from));
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break;
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case AMBIGUITY_BOTH:
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san += square_to_string(from);
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break;
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default:
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assert(false);
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}
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}
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if (pos.move_is_capture(m))
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{
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if (pt == PAWN)
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san += file_to_char(square_file(from));
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san += 'x';
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}
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san += square_to_string(to);
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if (move_is_promotion(m))
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{
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san += '=';
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san += piece_type_to_char(move_promotion_piece(m));
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}
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}
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// The move gives check ? We don't use pos.move_is_check() here
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// because we need to test for mate after the move is done.
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StateInfo st;
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pos.do_move(m, st);
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if (pos.is_check())
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san += pos.is_mate() ? "#" : "+";
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pos.undo_move(m);
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return san;
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}
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/// line_to_san() takes a position and a line (an array of moves representing
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/// a sequence of legal moves from the position) as input, and returns a
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/// string containing the line in short algebraic notation. If the boolean
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/// parameter 'breakLines' is true, line breaks are inserted, with a line
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/// length of 80 characters. After a line break, 'startColumn' spaces are
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/// inserted at the beginning of the new line.
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const string line_to_san(const Position& pos, Move line[], int startColumn, bool breakLines) {
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StateInfo st;
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std::stringstream s;
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string moveStr;
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size_t length = 0;
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size_t maxLength = 80 - startColumn;
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Position p(pos, pos.thread());
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for (Move* m = line; *m != MOVE_NONE; m++)
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{
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moveStr = move_to_san(p, *m);
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length += moveStr.length() + 1;
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if (breakLines && length > maxLength)
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{
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s << "\n" << std::setw(startColumn) << " ";
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length = moveStr.length() + 1;
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}
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s << moveStr << ' ';
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if (*m == MOVE_NULL)
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p.do_null_move(st);
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else
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p.do_move(*m, st);
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}
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return s.str();
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}
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/// pretty_pv() creates a human-readable string from a position and a PV.
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/// It is used to write search information to the log file (which is created
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/// when the UCI parameter "Use Search Log" is "true").
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const string pretty_pv(const Position& pos, int time, int depth,
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Value score, ValueType type, Move pv[]) {
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const int64_t K = 1000;
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const int64_t M = 1000000;
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std::stringstream s;
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// Depth
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s << std::setw(2) << depth << " ";
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// Score
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s << (type == VALUE_TYPE_LOWER ? ">" : type == VALUE_TYPE_UPPER ? "<" : " ")
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<< std::setw(7) << score_string(score);
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// Time
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s << std::setw(8) << time_string(time) << " ";
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// Nodes
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if (pos.nodes_searched() < M)
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s << std::setw(8) << pos.nodes_searched() / 1 << " ";
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else if (pos.nodes_searched() < K * M)
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s << std::setw(7) << pos.nodes_searched() / K << "K ";
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else
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s << std::setw(7) << pos.nodes_searched() / M << "M ";
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// PV
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s << line_to_san(pos, pv, 30, true);
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return s.str();
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}
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namespace {
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Ambiguity move_ambiguity(const Position& pos, Move m) {
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MoveStack mlist[MOVES_MAX], *last;
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Move candidates[8];
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Square from = move_from(m);
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Square to = move_to(m);
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Piece pc = pos.piece_on(from);
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int matches = 0, f = 0, r = 0;
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// If there is only one piece 'pc' then move cannot be ambiguous
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if (pos.piece_count(pos.side_to_move(), type_of_piece(pc)) == 1)
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return AMBIGUITY_NONE;
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// Collect all legal moves of piece 'pc' with destination 'to'
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last = generate<MV_LEGAL>(pos, mlist);
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for (MoveStack* cur = mlist; cur != last; cur++)
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if (move_to(cur->move) == to && pos.piece_on(move_from(cur->move)) == pc)
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candidates[matches++] = cur->move;
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if (matches == 1)
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return AMBIGUITY_NONE;
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for (int i = 0; i < matches; i++)
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{
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if (square_file(move_from(candidates[i])) == square_file(from))
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f++;
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if (square_rank(move_from(candidates[i])) == square_rank(from))
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r++;
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}
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return f == 1 ? AMBIGUITY_FILE : r == 1 ? AMBIGUITY_RANK : AMBIGUITY_BOTH;
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}
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const string time_string(int millisecs) {
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const int MSecMinute = 1000 * 60;
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const int MSecHour = 1000 * 60 * 60;
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std::stringstream s;
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s << std::setfill('0');
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int hours = millisecs / MSecHour;
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int minutes = (millisecs - hours * MSecHour) / MSecMinute;
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int seconds = (millisecs - hours * MSecHour - minutes * MSecMinute) / 1000;
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if (hours)
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s << hours << ':';
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s << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
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return s.str();
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}
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const string score_string(Value v) {
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std::stringstream s;
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if (v >= VALUE_MATE - 200)
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s << "#" << (VALUE_MATE - v + 1) / 2;
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else if (v <= -VALUE_MATE + 200)
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s << "-#" << (VALUE_MATE + v) / 2;
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else
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{
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float floatScore = float(v) / float(PawnValueMidgame);
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if (v >= 0)
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s << '+';
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s << std::setprecision(2) << std::fixed << floatScore;
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}
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return s.str();
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}
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}
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