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Retire ThisAndAdjacentFilesBB[]
It is unused. Also renamed attack_span_mask to pawn_attack_span No functional change.
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@@ -134,7 +134,7 @@ namespace {
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// be backward. If there are friendly pawns behind on adjacent files
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// or if can capture an enemy pawn it cannot be backward either.
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if ( !(passed | isolated | chain)
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&& !(ourPawns & attack_span_mask(Them, s))
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&& !(ourPawns & pawn_attack_span(Them, s))
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&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
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{
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// We now know that there are no friendly pawns beside or behind this
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@@ -153,15 +153,15 @@ namespace {
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backward = (b | shift_bb<Up>(b)) & theirPawns;
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}
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assert(opposed | passed | (attack_span_mask(Us, s) & theirPawns));
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assert(opposed | passed | (pawn_attack_span(Us, s) & theirPawns));
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// A not passed pawn is a candidate to become passed if it is free to
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// advance and if the number of friendly pawns beside or behind this
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// pawn on adjacent files is higher or equal than the number of
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// enemy pawns in the forward direction on the adjacent files.
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candidate = !(opposed | passed | backward | isolated)
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&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
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&& popcount<Max15>(b) >= popcount<Max15>(attack_span_mask(Us, s) & theirPawns);
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&& (b = pawn_attack_span(Them, s + pawn_push(Us)) & ourPawns) != 0
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&& popcount<Max15>(b) >= popcount<Max15>(pawn_attack_span(Us, s) & theirPawns);
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// Passed pawns will be properly scored in evaluation because we need
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// full attack info to evaluate passed pawns. Only the frontmost passed
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