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Use thread_local compiler specifics
Much faster then pthread_getspecific() but still a speed regression against the original code. Following are the nps on a bench: Position 454165 454838 455433 tls 441046 442767 442767 ms (Win) 450521 447510 451105 ms (pthread) 422115 422115 424276 Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -371,7 +371,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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margins[WHITE] = margins[BLACK] = VALUE_ZERO;
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// Probe the material hash table
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ei.mi = Threads.this_thread()->materialTable.probe(pos);
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ei.mi = this_thread->materialTable.probe(pos);
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score += ei.mi->material_value();
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// If we have a specialized evaluation function for the current material
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@@ -383,7 +383,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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}
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// Probe the pawn hash table
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ei.pi = Threads.this_thread()->pawnTable.probe(pos);
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ei.pi = this_thread->pawnTable.probe(pos);
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score += ei.pi->pawns_value();
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// Initialize attack and king safety bitboards
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