Clean up position setup code

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Joona Kiiski
2011-01-06 13:34:16 +02:00
committed by Marco Costalba
parent 1a20d72701
commit b08ba446f6
3 changed files with 21 additions and 33 deletions

View File

@@ -221,6 +221,7 @@ public:
// Doing and undoing moves
void detach();
void do_setup_move(Move m, StateInfo& St);
void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
void undo_move(Move m);
@@ -250,9 +251,7 @@ public:
// Check if side to move could be mated in one
bool has_mate_threat();
// Number of plies since the last non-reversible move
int rule_50_counter() const;
// Number of plies from starting position
int startpos_ply_counter() const;
// Other properties of the position
@@ -263,9 +262,6 @@ public:
// Current thread ID searching on the position
int thread() const;
// Reset the gamePly variable to 0
void reset_game_ply();
void inc_startpos_ply_counter();
int64_t nodes_searched() const;
void set_nodes_searched(int64_t n);
@@ -534,10 +530,6 @@ inline bool Position::move_is_passed_pawn_push(Move m) const {
&& pawn_is_passed(c, move_to(m));
}
inline int Position::rule_50_counter() const {
return st->rule50;
}
inline int Position::startpos_ply_counter() const {
return startPosPlyCounter;
}