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Use special null move technique in low depth.
Try good captures before null move when depth < 3 * OnePly. Use this kind of null move also in Depth == OnePly. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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Marco Costalba
parent
a5d699d62f
commit
b088f0aefd
@@ -45,6 +45,7 @@ namespace {
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CACHE_LINE_ALIGNMENT
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const MovegenPhaseT MainSearchPhaseTable[] = { PH_STOP, PH_NULL_MOVE, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
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const MovegenPhaseT MainSearchNoNullPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
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const MovegenPhaseT LowSearchPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_NULL_MOVE, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP};
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const MovegenPhaseT EvasionsPhaseTable[] = { PH_STOP, PH_EVASIONS, PH_STOP};
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const MovegenPhaseT QsearchWithChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP};
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const MovegenPhaseT QsearchWithoutChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_STOP};
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@@ -79,8 +80,10 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
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if (p.is_check())
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phasePtr = EvasionsPhaseTable;
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else if (d > Depth(0))
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else if (d >= Depth(3 * OnePly))
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phasePtr = useNullMove ? MainSearchPhaseTable : MainSearchNoNullPhaseTable;
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else if (d > Depth(0))
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phasePtr = useNullMove ? LowSearchPhaseTable : MainSearchNoNullPhaseTable;
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else if (d == Depth(0))
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phasePtr = QsearchWithChecksPhaseTable;
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else
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