Simplify ThreatBySafePawn scoring

Bench: 6197938

Closes #1047
This commit is contained in:
joergoster
2017-03-25 10:21:24 -07:00
committed by Joona Kiiski
parent 30c583204f
commit afe75571d8

View File

@@ -146,12 +146,6 @@ namespace {
// friendly pawn on the rook file. // friendly pawn on the rook file.
const Score RookOnFile[2] = { S(20, 7), S(45, 20) }; const Score RookOnFile[2] = { S(20, 7), S(45, 20) };
// ThreatBySafePawn[PieceType] contains bonuses according to which piece
// type is attacked by a pawn which is protected or is not attacked.
const Score ThreatBySafePawn[PIECE_TYPE_NB] = {
S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215)
};
// ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to // ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to
// which piece type attacks which one. Attacks on lesser pieces which are // which piece type attacks which one. Attacks on lesser pieces which are
// pawn-defended are not considered. // pawn-defended are not considered.
@@ -190,19 +184,20 @@ namespace {
}; };
// Assorted bonuses and penalties used by evaluation // Assorted bonuses and penalties used by evaluation
const Score MinorBehindPawn = S(16, 0); const Score MinorBehindPawn = S( 16, 0);
const Score BishopPawns = S( 8, 12); const Score BishopPawns = S( 8, 12);
const Score RookOnPawn = S( 8, 24); const Score RookOnPawn = S( 8, 24);
const Score TrappedRook = S(92, 0); const Score TrappedRook = S( 92, 0);
const Score WeakQueen = S(50, 10); const Score WeakQueen = S( 50, 10);
const Score OtherCheck = S(10, 10); const Score OtherCheck = S( 10, 10);
const Score CloseEnemies = S( 7, 0); const Score CloseEnemies = S( 7, 0);
const Score PawnlessFlank = S(20, 80); const Score PawnlessFlank = S( 20, 80);
const Score ThreatByHangingPawn = S(71, 61); const Score ThreatByHangingPawn = S( 71, 61);
const Score ThreatByRank = S(16, 3); const Score ThreatBySafePawn = S(182,175);
const Score Hanging = S(48, 27); const Score ThreatByRank = S( 16, 3);
const Score ThreatByPawnPush = S(38, 22); const Score Hanging = S( 48, 27);
const Score HinderPassedPawn = S( 7, 0); const Score ThreatByPawnPush = S( 38, 22);
const Score HinderPassedPawn = S( 7, 0);
// Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by // Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by
// a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only // a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only
@@ -539,8 +534,7 @@ namespace {
if (weak ^ safeThreats) if (weak ^ safeThreats)
score += ThreatByHangingPawn; score += ThreatByHangingPawn;
while (safeThreats) score += ThreatBySafePawn * popcount(safeThreats);
score += ThreatBySafePawn[type_of(pos.piece_on(pop_lsb(&safeThreats)))];
} }
// Squares strongly protected by the opponent, either because they attack the // Squares strongly protected by the opponent, either because they attack the