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Symmetric King Safety: take 2
Another attempt at retiring current asymmetric king evaluation and use a much simpler symmetric one. As a good side effect we can avoid recalculating eval after a null move. Tested in no-regression mode and passed STC LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 21580 W: 3752 L: 3632 D: 14196 LTC LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 18253 W: 2593 L: 2469 D: 13191 And a LTC regression test against SF DD to verify we don't have regression against weaker engines due to some kind of 'contempt' effect: ELO: 54.69 +-2.1 (95%) LOS: 100.0% Total: 40000 W: 11072 L: 4827 D: 24101 bench: 8205159
This commit is contained in:
committed by
Marco Costalba
parent
187a9fe5e7
commit
adeded29fb
@@ -45,7 +45,8 @@ struct Stack {
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Move killers[2];
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Depth reduction;
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Value staticEval;
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int skipNullMove;
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bool skipNullMove;
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bool nullChild;
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};
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@@ -101,7 +102,6 @@ extern volatile SignalsType Signals;
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extern LimitsType Limits;
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extern std::vector<RootMove> RootMoves;
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extern Position RootPos;
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extern Color RootColor;
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extern Time::point SearchTime;
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extern StateStackPtr SetupStates;
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