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Symmetric King Safety: take 2
Another attempt at retiring current asymmetric king evaluation and use a much simpler symmetric one. As a good side effect we can avoid recalculating eval after a null move. Tested in no-regression mode and passed STC LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 21580 W: 3752 L: 3632 D: 14196 LTC LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 18253 W: 2593 L: 2469 D: 13191 And a LTC regression test against SF DD to verify we don't have regression against weaker engines due to some kind of 'contempt' effect: ELO: 54.69 +-2.1 (95%) LOS: 100.0% Total: 40000 W: 11072 L: 4827 D: 24101 bench: 8205159
This commit is contained in:
committed by
Marco Costalba
parent
187a9fe5e7
commit
adeded29fb
@@ -90,9 +90,9 @@ namespace {
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}
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// Evaluation weights, indexed by evaluation term
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enum { Mobility, PawnStructure, PassedPawns, Space, KingDangerUs, KingDangerThem };
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enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
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const struct Weight { int mg, eg; } Weights[] = {
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{289, 344}, {233, 201}, {221, 273}, {46, 0}, {271, 0}, {307, 0}
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{289, 344}, {233, 201}, {221, 273}, {46, 0}, {318, 0}
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};
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typedef Value V;
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@@ -150,12 +150,11 @@ namespace {
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S(0, 0), S(0, 0), S(56, 70), S(56, 70), S(76, 99), S(86, 118)
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};
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// Hanging[side to move] contains a bonus for each enemy hanging piece
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const Score Hanging[2] = { S(23, 20) , S(35, 45) };
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// Hanging contains a bonus for each enemy hanging piece
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const Score Hanging = S(23, 20);
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#undef S
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const Score Tempo = make_score(24, 11);
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const Score RookOnPawn = make_score(10, 28);
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const Score RookOpenFile = make_score(43, 21);
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const Score RookSemiopenFile = make_score(19, 10);
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@@ -194,9 +193,9 @@ namespace {
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const int BishopCheck = 2;
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const int KnightCheck = 3;
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// KingDanger[Color][attackUnits] contains the actual king danger weighted
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// scores, indexed by color and by a calculated integer number.
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Score KingDanger[COLOR_NB][128];
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// KingDanger[attackUnits] contains the actual king danger weighted
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// scores, indexed by a calculated integer number.
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Score KingDanger[128];
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// apply_weight() weighs score 'v' by weight 'w' trying to prevent overflow
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@@ -426,9 +425,7 @@ namespace {
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]);
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if (b)
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attackUnits += QueenContactCheck
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* popcount<Max15>(b)
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* (Them == pos.side_to_move() ? 2 : 1);
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attackUnits += QueenContactCheck * popcount<Max15>(b);
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}
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// Analyse the enemy's safe rook contact checks. Firstly, find the
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@@ -446,9 +443,7 @@ namespace {
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]);
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if (b)
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attackUnits += RookContactCheck
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* popcount<Max15>(b)
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* (Them == pos.side_to_move() ? 2 : 1);
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attackUnits += RookContactCheck * popcount<Max15>(b);
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}
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// Analyse the enemy's safe distance checks for sliders and knights
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@@ -482,7 +477,7 @@ namespace {
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// Finally, extract the king danger score from the KingDanger[]
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// array and subtract the score from evaluation.
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score -= KingDanger[Us == Search::RootColor][attackUnits];
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score -= KingDanger[attackUnits];
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}
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if (Trace)
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@@ -521,8 +516,7 @@ namespace {
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b = weakEnemies & ~ei.attackedBy[Them][ALL_PIECES];
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if (b)
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score += more_than_one(b) ? Hanging[Us != pos.side_to_move()] * popcount<Max15>(b)
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: Hanging[Us == pos.side_to_move()];
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score += more_than_one(b) ? Hanging * popcount<Max15>(b) : Hanging;
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}
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if (Trace)
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@@ -677,9 +671,9 @@ namespace {
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Thread* thisThread = pos.this_thread();
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// Initialize score by reading the incrementally updated scores included
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// in the position object (material + piece square tables) and adding a
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// Tempo bonus. Score is computed from the point of view of white.
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score = pos.psq_score() + (pos.side_to_move() == WHITE ? Tempo : -Tempo);
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// in the position object (material + piece square tables).
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// Score is computed from the point of view of white.
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score = pos.psq_score();
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// Probe the material hash table
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ei.mi = Material::probe(pos, thisThread->materialTable, thisThread->endgames);
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@@ -831,7 +825,7 @@ namespace {
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<< " | MG EG | MG EG | MG EG \n"
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<< "---------------------+-------------+-------------+-------------\n";
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format_row(ss, "Material, PST, Tempo", PST);
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format_row(ss, "Material, PST", PST);
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format_row(ss, "Material imbalance", IMBALANCE);
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format_row(ss, "Pawns", PAWN);
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format_row(ss, "Knights", KNIGHT);
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@@ -885,9 +879,7 @@ namespace Eval {
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for (int t = 0, i = 1; i < 100; ++i)
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{
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t = int(std::min(Peak, std::min(0.4 * i * i, t + MaxSlope)));
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KingDanger[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]);
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KingDanger[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]);
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KingDanger[i] = apply_weight(make_score(t, 0), Weights[KingSafety]);
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}
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}
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