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Speedup and simplify pinners and blockers
To compute dicovered check or pinned pieces we use some bitwise
operators that are not really needed because already accounted for
at the caller site.
For instance in evaluation we compute:
pos.pinned_pieces(Us) & s
Where pinned_pieces() is:
st->blockersForKing[c] & pieces(c)
So in this case the & operator with pieces(c) is useless,
given the outer '& s'.
There are many places where we can use the naked blockersForKing[]
instead of the full pinned_pieces() or discovered_check_candidates().
This path is simpler than original and gives around 1% speed up for me.
Also tested for speed by mstembera and snicolet (neutral in both cases).
No functional change.
This commit is contained in:
committed by
Stéphane Nicolet
parent
d438720a1c
commit
ad2a0e356e
@@ -105,8 +105,7 @@ public:
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// Checking
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Bitboard checkers() const;
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Bitboard discovered_check_candidates() const;
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Bitboard pinned_pieces(Color c) const;
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Bitboard blockers_for_king(Color c) const;
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Bitboard check_squares(PieceType pt) const;
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// Attacks to/from a given square
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@@ -296,12 +295,8 @@ inline Bitboard Position::checkers() const {
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return st->checkersBB;
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}
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inline Bitboard Position::discovered_check_candidates() const {
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return st->blockersForKing[~sideToMove] & pieces(sideToMove);
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}
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inline Bitboard Position::pinned_pieces(Color c) const {
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return st->blockersForKing[c] & pieces(c);
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inline Bitboard Position::blockers_for_king(Color c) const {
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return st->blockersForKing[c];
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}
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inline Bitboard Position::check_squares(PieceType pt) const {
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