Retire apply_scale_factor() and scale.h

Directly inline in the only occurence.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-07-15 15:45:27 +02:00
parent 3e38e61565
commit a98dee7835
5 changed files with 15 additions and 60 deletions

View File

@@ -41,15 +41,23 @@ enum ValueType {
enum Value {
VALUE_DRAW = 0,
VALUE_DRAW = 0,
VALUE_KNOWN_WIN = 15000,
VALUE_MATE = 30000,
VALUE_INFINITE = 30001,
VALUE_NONE = 30002,
VALUE_MATE = 30000,
VALUE_INFINITE = 30001,
VALUE_NONE = 30002,
VALUE_ENSURE_SIGNED = -1
};
enum ScaleFactor {
SCALE_FACTOR_ZERO = 0,
SCALE_FACTOR_NORMAL = 64,
SCALE_FACTOR_MAX = 128,
SCALE_FACTOR_NONE = 255
};
/// Score enum keeps a midgame and an endgame value in a single
/// integer (enum), first LSB 16 bits are used to store endgame
/// value, while upper bits are used for midgame value.