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LMR Root Node Simplification
Simplify LMR at Root node
STC:
LLR: 2.94 (-2.94,2.94) {-1.25,0.25}
Total: 71520 W: 7649 L: 7614 D: 56257
Ptnml(0-2): 346, 5845, 23349, 5868, 352
https://tests.stockfishchess.org/tests/view/5f4be8c0ba100690c5cc5cbb
LTC:
LLR: 2.95 (-2.94,2.94) {-0.75,0.25}
Total: 74832 W: 3997 L: 3948 D: 66887
Ptnml(0-2): 77, 3422, 30362, 3485, 70
https://tests.stockfishchess.org/tests/view/5f4c603eba100690c5cc5d0e
closes https://github.com/official-stockfish/Stockfish/pull/3091
Bench: 3624569
This commit is contained in:
committed by
Joost VandeVondele
parent
61381372ec
commit
a8bbaa1795
@@ -1160,7 +1160,6 @@ moves_loop: // When in check, search starts from here
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// re-searched at full depth.
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if ( depth >= 3
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&& moveCount > 1 + 2 * rootNode + 2 * (PvNode && abs(bestValue) < 2)
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&& (!rootNode || thisThread->best_move_count(move) == 0)
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&& ( !captureOrPromotion
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|| moveCountPruning
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|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
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@@ -51,17 +51,6 @@ Thread::~Thread() {
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}
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/// Thread::bestMoveCount(Move move) return best move counter for the given root move
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int Thread::best_move_count(Move move) const {
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auto rm = std::find(rootMoves.begin() + pvIdx,
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rootMoves.begin() + pvLast, move);
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return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0;
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}
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/// Thread::clear() reset histories, usually before a new game
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void Thread::clear() {
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@@ -54,7 +54,6 @@ public:
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void idle_loop();
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void start_searching();
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void wait_for_search_finished();
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int best_move_count(Move move) const;
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Pawns::Table pawnsTable;
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Material::Table materialTable;
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