mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 00:56:39 +08:00
Revert "Use ply counter in Position object"
Search ply and game ply are rwo different things ! Revert bogus commit. No functional change on bench, but it changes in real games when engine sends all the moves up to current one. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -89,7 +89,7 @@ namespace {
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void idle_loop(int threadID, SplitPoint* sp);
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template <bool Fake>
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void split(const Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue,
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void split(const Position& pos, SearchStack* ss, int ply, Value* alpha, const Value beta, Value* bestValue,
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Depth depth, bool mateThreat, int* moveCount, MovePicker* mp, bool pvNode);
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private:
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@@ -285,10 +285,10 @@ namespace {
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Value root_search(Position& pos, SearchStack* ss, RootMoveList& rml, Value* alphaPtr, Value* betaPtr);
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template <NodeType PvNode>
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth);
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply);
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template <NodeType PvNode>
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Value qsearch(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth);
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Value qsearch(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply);
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template <NodeType PvNode>
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void sp_search(SplitPoint* sp, int threadID);
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@@ -635,7 +635,6 @@ namespace {
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H.clear();
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init_ss_array(ss, PLY_MAX_PLUS_2);
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ValueByIteration[1] = rml.get_move_score(0);
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p.reset_ply();
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Iteration = 1;
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// Is one move significantly better than others after initial scoring ?
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@@ -876,7 +875,7 @@ namespace {
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alpha = -VALUE_INFINITE;
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// Full depth PV search, done on first move or after a fail high
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value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth);
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value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 1);
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}
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else
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{
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@@ -895,7 +894,7 @@ namespace {
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assert(newDepth-ss->reduction >= OnePly);
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// Reduced depth non-pv search using alpha as upperbound
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction);
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, 1);
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doFullDepthSearch = (value > alpha);
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}
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@@ -907,7 +906,7 @@ namespace {
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assert(newDepth - OnePly >= OnePly);
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ss->reduction = OnePly;
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction);
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, 1);
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doFullDepthSearch = (value > alpha);
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}
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ss->reduction = Depth(0); // Restore original reduction
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@@ -917,12 +916,12 @@ namespace {
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if (doFullDepthSearch)
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{
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// Full depth non-pv search using alpha as upperbound
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth);
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, 1);
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// If we are above alpha then research at same depth but as PV
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// to get a correct score or eventually a fail high above beta.
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if (value > alpha)
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value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth);
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value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 1);
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}
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}
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@@ -1045,12 +1044,12 @@ namespace {
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// search<>() is the main search function for both PV and non-PV nodes
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template <NodeType PvNode>
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth) {
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply) {
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assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
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assert(beta > alpha && beta <= VALUE_INFINITE);
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assert(PvNode || alpha == beta - 1);
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assert(pos.ply() > 0 && pos.ply() < PLY_MAX);
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assert(ply > 0 && ply < PLY_MAX);
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assert(pos.thread() >= 0 && pos.thread() < TM.active_threads());
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Move movesSearched[256];
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@@ -1066,7 +1065,6 @@ namespace {
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bool mateThreat = false;
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int moveCount = 0;
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int threadID = pos.thread();
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int ply = pos.ply();
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refinedValue = bestValue = value = -VALUE_INFINITE;
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oldAlpha = alpha;
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@@ -1153,7 +1151,7 @@ namespace {
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TT.store(posKey, ss->eval, VALUE_TYPE_EXACT, Depth(-127*OnePly), MOVE_NONE, ss->eval, ei.kingDanger[pos.side_to_move()]);
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Value rbeta = beta - razor_margin(depth);
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Value v = qsearch<NonPV>(pos, ss, rbeta-1, rbeta, Depth(0));
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Value v = qsearch<NonPV>(pos, ss, rbeta-1, rbeta, Depth(0), ply);
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if (v < rbeta)
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// Logically we should return (v + razor_margin(depth)), but
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// surprisingly this did slightly weaker in tests.
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@@ -1196,8 +1194,8 @@ namespace {
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pos.do_null_move(st);
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(ss+1)->skipNullMove = true;
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nullValue = depth-R*OnePly < OnePly ? -qsearch<NonPV>(pos, ss+1, -beta, -alpha, Depth(0))
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: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R*OnePly);
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nullValue = depth-R*OnePly < OnePly ? -qsearch<NonPV>(pos, ss+1, -beta, -alpha, Depth(0), ply+1)
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: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R*OnePly, ply+1);
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(ss+1)->skipNullMove = false;
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pos.undo_null_move();
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@@ -1212,7 +1210,7 @@ namespace {
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return nullValue;
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ss->skipNullMove = true;
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Value v = search<NonPV>(pos, ss, alpha, beta, depth-5*OnePly);
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Value v = search<NonPV>(pos, ss, alpha, beta, depth-5*OnePly, ply);
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ss->skipNullMove = false;
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if (v >= beta)
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@@ -1245,7 +1243,7 @@ namespace {
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Depth d = (PvNode ? depth - 2 * OnePly : depth / 2);
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ss->skipNullMove = true;
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search<PvNode>(pos, ss, alpha, beta, d);
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search<PvNode>(pos, ss, alpha, beta, d, ply);
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ss->skipNullMove = false;
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ttMove = ss->pv[0];
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@@ -1297,10 +1295,9 @@ namespace {
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Value b = ttValue - SingularExtensionMargin;
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ss->excludedMove = move;
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ss->skipNullMove = true;
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Value v = search<NonPV>(pos, ss, b - 1, b, depth / 2);
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Value v = search<NonPV>(pos, ss, b - 1, b, depth / 2, ply);
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ss->skipNullMove = false;
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ss->excludedMove = MOVE_NONE;
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if (v < ttValue - SingularExtensionMargin)
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ext = OnePly;
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}
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@@ -1346,8 +1343,8 @@ namespace {
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// Step extra. pv search (only in PV nodes)
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// The first move in list is the expected PV
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if (PvNode && moveCount == 1)
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value = newDepth < OnePly ? -qsearch<PV>(pos, ss+1, -beta, -alpha, Depth(0))
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: - search<PV>(pos, ss+1, -beta, -alpha, newDepth);
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value = newDepth < OnePly ? -qsearch<PV>(pos, ss+1, -beta, -alpha, Depth(0), ply+1)
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: - search<PV>(pos, ss+1, -beta, -alpha, newDepth, ply+1);
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else
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{
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// Step 14. Reduced depth search
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@@ -1364,8 +1361,8 @@ namespace {
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if (ss->reduction)
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{
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Depth d = newDepth - ss->reduction;
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value = d < OnePly ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, Depth(0))
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d);
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value = d < OnePly ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, Depth(0), ply+1)
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, ply+1);
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doFullDepthSearch = (value > alpha);
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}
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@@ -1378,7 +1375,7 @@ namespace {
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assert(newDepth - OnePly >= OnePly);
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ss->reduction = OnePly;
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction);
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, ply+1);
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doFullDepthSearch = (value > alpha);
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}
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ss->reduction = Depth(0); // Restore original reduction
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@@ -1387,15 +1384,15 @@ namespace {
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// Step 15. Full depth search
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if (doFullDepthSearch)
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{
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value = newDepth < OnePly ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, Depth(0))
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth);
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value = newDepth < OnePly ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, Depth(0), ply+1)
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: - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, ply+1);
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// Step extra. pv search (only in PV nodes)
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// Search only for possible new PV nodes, if instead value >= beta then
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// parent node fails low with value <= alpha and tries another move.
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if (PvNode && value > alpha && value < beta)
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value = newDepth < OnePly ? -qsearch<PV>(pos, ss+1, -beta, -alpha, Depth(0))
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: - search<PV>(pos, ss+1, -beta, -alpha, newDepth);
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value = newDepth < OnePly ? -qsearch<PV>(pos, ss+1, -beta, -alpha, Depth(0), ply+1)
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: - search<PV>(pos, ss+1, -beta, -alpha, newDepth, ply+1);
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}
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}
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@@ -1428,7 +1425,7 @@ namespace {
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&& !AbortSearch
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&& !TM.thread_should_stop(threadID)
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&& Iteration <= 99)
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TM.split<FakeSplit>(pos, ss, &alpha, beta, &bestValue, depth,
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TM.split<FakeSplit>(pos, ss, ply, &alpha, beta, &bestValue, depth,
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mateThreat, &moveCount, &mp, PvNode);
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}
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@@ -1473,13 +1470,13 @@ namespace {
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// less than OnePly).
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template <NodeType PvNode>
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Value qsearch(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth) {
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Value qsearch(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply) {
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assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
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assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
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assert(PvNode || alpha == beta - 1);
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assert(depth <= 0);
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assert(pos.ply() > 0 && pos.ply() < PLY_MAX);
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assert(ply > 0 && ply < PLY_MAX);
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assert(pos.thread() >= 0 && pos.thread() < TM.active_threads());
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EvalInfo ei;
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@@ -1489,7 +1486,6 @@ namespace {
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bool isCheck, deepChecks, enoughMaterial, moveIsCheck, evasionPrunable;
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const TTEntry* tte;
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Value oldAlpha = alpha;
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int ply = pos.ply();
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TM.incrementNodeCounter(pos.thread());
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ss->pv[0] = ss->pv[1] = ss->currentMove = MOVE_NONE;
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@@ -1607,7 +1603,7 @@ namespace {
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// Make and search the move
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pos.do_move(move, st, ci, moveIsCheck);
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value = -qsearch<PvNode>(pos, ss+1, -beta, -alpha, depth-OnePly);
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value = -qsearch<PvNode>(pos, ss+1, -beta, -alpha, depth-OnePly, ply+1);
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pos.undo_move(move);
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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@@ -1750,8 +1746,9 @@ namespace {
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{
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Value localAlpha = sp->alpha;
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Depth d = newDepth - ss->reduction;
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value = d < OnePly ? -qsearch<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, Depth(0))
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: - search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, d);
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value = d < OnePly ? -qsearch<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, Depth(0), sp->ply+1)
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: - search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, d, sp->ply+1);
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doFullDepthSearch = (value > localAlpha);
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}
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@@ -1764,7 +1761,7 @@ namespace {
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ss->reduction = OnePly;
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Value localAlpha = sp->alpha;
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value = -search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth-ss->reduction);
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value = -search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth-ss->reduction, sp->ply+1);
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doFullDepthSearch = (value > localAlpha);
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}
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ss->reduction = Depth(0); // Restore original reduction
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@@ -1774,15 +1771,15 @@ namespace {
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if (doFullDepthSearch)
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{
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Value localAlpha = sp->alpha;
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value = newDepth < OnePly ? -qsearch<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, Depth(0))
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: - search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth);
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value = newDepth < OnePly ? -qsearch<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, Depth(0), sp->ply+1)
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: - search<NonPV>(pos, ss+1, -(localAlpha+1), -localAlpha, newDepth, sp->ply+1);
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// Step extra. pv search (only in PV nodes)
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// Search only for possible new PV nodes, if instead value >= beta then
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// parent node fails low with value <= alpha and tries another move.
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if (PvNode && value > localAlpha && value < sp->beta)
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value = newDepth < OnePly ? -qsearch<PV>(pos, ss+1, -sp->beta, -sp->alpha, Depth(0))
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: - search<PV>(pos, ss+1, -sp->beta, -sp->alpha, newDepth);
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value = newDepth < OnePly ? -qsearch<PV>(pos, ss+1, -sp->beta, -sp->alpha, Depth(0), sp->ply+1)
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: - search<PV>(pos, ss+1, -sp->beta, -sp->alpha, newDepth, sp->ply+1);
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}
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// Step 16. Undo move
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@@ -2627,10 +2624,11 @@ namespace {
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// split() returns.
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template <bool Fake>
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void ThreadsManager::split(const Position& p, SearchStack* ss, Value* alpha, const Value beta,
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Value* bestValue, Depth depth, bool mateThreat, int* moveCount,
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MovePicker* mp, bool pvNode) {
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void ThreadsManager::split(const Position& p, SearchStack* ss, int ply, Value* alpha,
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const Value beta, Value* bestValue, Depth depth, bool mateThreat,
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int* moveCount, MovePicker* mp, bool pvNode) {
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assert(p.is_ok());
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assert(ply > 0 && ply < PLY_MAX);
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assert(*bestValue >= -VALUE_INFINITE);
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assert(*bestValue <= *alpha);
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assert(*alpha < beta);
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@@ -2658,6 +2656,7 @@ namespace {
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// Initialize the split point object
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splitPoint->parent = threads[master].splitPoint;
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splitPoint->stopRequest = false;
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splitPoint->ply = ply;
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splitPoint->depth = depth;
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splitPoint->mateThreat = mateThreat;
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splitPoint->alpha = *alpha;
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@@ -2792,7 +2791,7 @@ namespace {
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init_ss_array(ss, PLY_MAX_PLUS_2);
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pos.do_move(cur->move, st);
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moves[count].move = cur->move;
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moves[count].score = -qsearch<PV>(pos, ss+1, -VALUE_INFINITE, VALUE_INFINITE, Depth(0));
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moves[count].score = -qsearch<PV>(pos, ss+1, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1);
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moves[count].pv[0] = cur->move;
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moves[count].pv[1] = MOVE_NONE;
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pos.undo_move(cur->move);
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Block a user