Revert "Use ply counter in Position object"

Search ply and game ply are rwo different things !

Revert bogus commit.

No functional change on bench, but it changes in real games
when engine sends all the moves up to current one.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-06-13 02:26:43 +01:00
parent e9eea87341
commit a8b9c11f56
5 changed files with 59 additions and 64 deletions

View File

@@ -703,7 +703,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
// pointer to point to the new, ready to be updated, state.
struct ReducedStateInfo {
Key pawnKey, materialKey;
int castleRights, rule50, ply, pliesFromNull;
int castleRights, rule50, gamePly, pliesFromNull;
Square epSquare;
Score value;
Value npMaterial[2];
@@ -715,7 +715,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
// Save the current key to the history[] array, in order to be able to
// detect repetition draws.
history[st->ply++] = key;
history[st->gamePly++] = key;
// Update side to move
key ^= zobSideToMove;
@@ -1243,7 +1243,7 @@ void Position::do_null_move(StateInfo& backupSt) {
// Save the current key to the history[] array, in order to be able to
// detect repetition draws.
history[st->ply++] = st->key;
history[st->gamePly++] = st->key;
// Update the necessary information
if (st->epSquare != SQ_NONE)
@@ -1278,7 +1278,7 @@ void Position::undo_null_move() {
// Update the necessary information
sideToMove = opposite_color(sideToMove);
st->rule50--;
st->ply--;
st->gamePly--;
}
@@ -1481,15 +1481,15 @@ void Position::clear() {
}
/// Position::reset_ply() simply sets ply to 0. It is used from the
/// Position::reset_game_ply() simply sets gamePly to 0. It is used from the
/// UCI interface code, whenever a non-reversible move is made in a
/// 'position fen <fen> moves m1 m2 ...' command. This makes it possible
/// for the program to handle games of arbitrary length, as long as the GUI
/// handles draws by the 50 move rule correctly.
void Position::reset_ply() {
void Position::reset_game_ply() {
st->ply = 0;
st->gamePly = 0;
}
@@ -1666,11 +1666,9 @@ bool Position::is_draw() const {
if (st->rule50 > 100 || (st->rule50 == 100 && !is_check()))
return true;
assert(st->ply >= st->rule50);
// Draw by repetition?
for (int i = 4, e = Min(st->rule50, st->pliesFromNull); i <= e; i += 2)
if (history[st->ply - i] == st->key)
for (int i = 4, e = Min(Min(st->gamePly, st->rule50), st->pliesFromNull); i <= e; i += 2)
if (history[st->gamePly - i] == st->key)
return true;
return false;