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Another round of spelling fixes
And also renamed a loop variable while there. No functional change.
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committed by
Marco Costalba
parent
13a73f67c0
commit
a8af78c833
@@ -161,7 +161,7 @@ bool Thread::cutoff_occurred() const {
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// thread 'master' at a split point. An obvious requirement is that thread must
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// be idle. With more than two threads, this is not sufficient: If the thread is
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// the master of some split point, it is only available as a slave to the slaves
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// which are busy searching the split point at the top of slaves split point
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// which are busy searching the split point at the top of slave's split point
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// stack (the "helpful master concept" in YBWC terminology).
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bool Thread::available_to(const Thread* master) const {
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@@ -181,7 +181,7 @@ bool Thread::available_to(const Thread* master) const {
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// init() is called at startup to create and launch requested threads, that will
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// go immediately to sleep due to 'sleepWhileIdle' set to true. We cannot use
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// a c'tor becuase Threads is a static object and we need a fully initialized
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// a c'tor because Threads is a static object and we need a fully initialized
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// engine at this point due to allocation of Endgames in Thread c'tor.
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void ThreadPool::init() {
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