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Rewrite the way application exits
Centralize in a single object all the global resources management and avoid a bunch of sparse exit() calls. This is more reliable and clean and more stick to C++ coding practices. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -505,6 +505,8 @@ void quit_eval() {
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{
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delete PawnTable[i];
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delete MaterialTable[i];
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PawnTable[i] = NULL;
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MaterialTable[i] = NULL;
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}
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}
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