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Move PSQ score to Position
This patch simplifies Position::do_move() by moving the PSQ score from StateInfo to Position and updating it inside the put/remove/move_piece functions. The downside is that there is now slightly more computation done in Position::undo_move(), but the fishtest results are Elo neutral. Passed STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 78820 W: 15775 L: 15760 D: 47285 http://tests.stockfishchess.org/tests/view/5b1cd1d00ebc5902ab9c64ab Passed LTC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 32966 W: 5716 L: 5615 D: 21635 http://tests.stockfishchess.org/tests/view/5b31e1230ebc5902b2e5a833 Closes https://github.com/official-stockfish/Stockfish/pull/1647 No functional change.
This commit is contained in:
committed by
Stéphane Nicolet
parent
af6072c8b7
commit
a781535168
@@ -36,10 +36,6 @@
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using std::string;
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namespace PSQT {
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extern Score psq[PIECE_NB][SQUARE_NB];
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}
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namespace Zobrist {
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Key psq[PIECE_NB][SQUARE_NB];
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@@ -381,7 +377,6 @@ void Position::set_state(StateInfo* si) const {
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si->key = si->materialKey = 0;
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si->pawnKey = Zobrist::noPawns;
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si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO;
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si->psq = SCORE_ZERO;
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si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
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set_check_info(si);
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@@ -391,7 +386,6 @@ void Position::set_state(StateInfo* si) const {
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Square s = pop_lsb(&b);
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Piece pc = piece_on(s);
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si->key ^= Zobrist::psq[pc][s];
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si->psq += PSQT::psq[pc][s];
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}
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if (si->epSquare != SQ_NONE)
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@@ -752,7 +746,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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Square rfrom, rto;
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do_castling<true>(us, from, to, rfrom, rto);
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st->psq += PSQT::psq[captured][rto] - PSQT::psq[captured][rfrom];
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k ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto];
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captured = NO_PIECE;
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}
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@@ -791,9 +784,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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st->materialKey ^= Zobrist::psq[captured][pieceCount[captured]];
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prefetch(thisThread->materialTable[st->materialKey]);
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// Update incremental scores
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st->psq -= PSQT::psq[captured][capsq];
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// Reset rule 50 counter
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st->rule50 = 0;
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}
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@@ -847,9 +837,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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st->materialKey ^= Zobrist::psq[promotion][pieceCount[promotion]-1]
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^ Zobrist::psq[pc][pieceCount[pc]];
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// Update incremental score
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st->psq += PSQT::psq[promotion][to] - PSQT::psq[pc][to];
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// Update material
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st->nonPawnMaterial[us] += PieceValue[MG][promotion];
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}
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@@ -862,9 +849,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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st->rule50 = 0;
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}
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// Update incremental scores
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st->psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
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// Set capture piece
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st->capturedPiece = captured;
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