Removed EVAL_NNUE macro.

This commit is contained in:
nodchip
2020-09-08 22:45:29 +09:00
parent 41b7674aee
commit a6013557f2
31 changed files with 65 additions and 223 deletions

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@@ -83,7 +83,6 @@ void init(OptionsMap& o) {
// The default must follow the format nn-[SHA256 first 12 digits].nnue
// for the build process (profile-build and fishtest) to work.
o["EvalFile"] << Option("nn-82215d0fd0df.nnue", on_eval_file);
#ifdef EVAL_NNUE
// When the evaluation function is loaded at the ucinewgame timing, it is necessary to convert the new evaluation function.
// I want to hit the test eval convert command, but there is no new evaluation function
// It ends abnormally before executing this command.
@@ -92,7 +91,6 @@ void init(OptionsMap& o) {
o["SkipLoadingEval"] << Option(false);
// how many moves to use a fixed move
// o["BookMoves"] << Option(16, 0, 10000);
#endif
#if defined(EVAL_LEARN)
// When learning the evaluation function, you can change the folder to save the evaluation function.
// Evalsave by default. This folder shall be prepared in advance.