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Consolidate all attacks bitboards
This is a non-functional simplification that simplifies getting attacks bitboards.
* consolidates all attacks to attacks_bb (remove Position::attacks_from(..)).
* attacks_bb<PieceType>(square) gets pseudo attacks
* attacks_bb<PieceType>(square, bitboard) gets attacks considering occupied squares in the bitboard).
* pawn_attacks_bb(Color, Square) gets pawn attacks like other pawn attack bitboards.
* Wraps all access to PawnAttacks arrays and PseudoAttacks arrays and adds asserts as appropriate.
Passed STC
LLR: 2.95 (-2.94,2.94) {-1.50,0.50}
Total: 90208 W: 17533 L: 17482 D: 55193
Ptnml(0-2): 1412, 10232, 21798, 10217, 1445
https://tests.stockfishchess.org/tests/view/5ece996275787cc0c05d9790
closes https://github.com/official-stockfish/Stockfish/pull/2703
No functional change
This commit is contained in:
committed by
Joost VandeVondele
parent
fb8095718b
commit
a5e3b4edde
@@ -40,7 +40,7 @@ namespace {
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// Knight promotion is the only promotion that can give a direct check
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// that's not already included in the queen promotion.
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if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq))
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if (Type == QUIET_CHECKS && (attacks_bb<KNIGHT>(to) & ksq))
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*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
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else
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(void)ksq; // Silence a warning under MSVC
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@@ -84,8 +84,8 @@ namespace {
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if (Type == QUIET_CHECKS)
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{
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b1 &= pos.attacks_from<PAWN>(ksq, Them);
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b2 &= pos.attacks_from<PAWN>(ksq, Them);
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b1 &= pawn_attacks_bb(Them, ksq);
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b2 &= pawn_attacks_bb(Them, ksq);
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// Add pawn pushes which give discovered check. This is possible only
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// if the pawn is not on the same file as the enemy king, because we
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@@ -166,7 +166,7 @@ namespace {
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if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
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return moveList;
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b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
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b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square());
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assert(b1);
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@@ -192,14 +192,14 @@ namespace {
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if (Checks)
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{
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if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
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&& !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt)))
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&& !(attacks_bb<Pt>(from) & target & pos.check_squares(Pt)))
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continue;
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if (pos.blockers_for_king(~us) & from)
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continue;
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}
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Bitboard b = pos.attacks_from<Pt>(from) & target;
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Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
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if (Checks)
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b &= pos.check_squares(Pt);
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@@ -248,7 +248,7 @@ namespace {
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if (Type != QUIET_CHECKS && Type != EVASIONS)
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{
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Square ksq = pos.square<KING>(Us);
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Bitboard b = pos.attacks_from<KING>(ksq) & target;
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Bitboard b = attacks_bb<KING>(ksq) & target;
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while (b)
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*moveList++ = make_move(ksq, pop_lsb(&b));
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@@ -303,10 +303,10 @@ ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
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Square from = pop_lsb(&dc);
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PieceType pt = type_of(pos.piece_on(from));
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Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces();
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Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces();
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if (pt == KING)
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b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)];
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b &= ~attacks_bb<QUEEN>(pos.square<KING>(~us));
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while (b)
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*moveList++ = make_move(from, pop_lsb(&b));
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@@ -336,7 +336,7 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
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sliderAttacks |= LineBB[ksq][pop_lsb(&sliders)] & ~pos.checkers();
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// Generate evasions for king, capture and non capture moves
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Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
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Bitboard b = attacks_bb<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
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while (b)
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*moveList++ = make_move(ksq, pop_lsb(&b));
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