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https://github.com/HChaZZY/Stockfish.git
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Position: fix a couple of Intel compiler warnings
Plus usual trailing whitespace. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -235,7 +235,7 @@ const std::string Position::to_fen() const {
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fen += (char)skip + '0';
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skip = 0;
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}
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fen += pieceLetters[piece_on(sq)];
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fen += pieceLetters[piece_on(sq)];
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}
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if (skip > 0)
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fen += (char)skip + '0';
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@@ -327,7 +327,7 @@ Bitboard Position::hidden_checks(Color c, Square ksq) const {
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Square s;
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Bitboard sliders, result = EmptyBoardBB;
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if (Piece == ROOK) // Resolved at compile time
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sliders = rooks_and_queens(FindPinned ? opposite_color(c) : c) & RookPseudoAttacks[ksq];
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else
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@@ -338,7 +338,7 @@ Bitboard Position::hidden_checks(Color c, Square ksq) const {
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// King blockers are candidate pinned pieces
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Bitboard candidate_pinned = piece_attacks<Piece>(ksq) & pieces_of_color(c);
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// Pinners are sliders, not checkers, that give check when
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// Pinners are sliders, not checkers, that give check when
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// candidate pinned are removed.
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Bitboard pinners = (FindPinned ? sliders & ~checkersBB : sliders);
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@@ -410,7 +410,6 @@ bool Position::piece_attacks_square(Square f, Square t) const {
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case WR: case BR: return piece_attacks_square<ROOK>(f, t);
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case WQ: case BQ: return piece_attacks_square<QUEEN>(f, t);
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case WK: case BK: return piece_attacks_square<KING>(f, t);
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default: return false;
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}
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return false;
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}
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@@ -564,14 +563,14 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
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switch (type_of_piece_on(from))
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{
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case PAWN:
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if (bit_is_set(pawn_attacks(them, ksq), to)) // Normal check?
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return true;
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if ( bit_is_set(dcCandidates, from) // Discovered check?
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&& (direction_between_squares(from, ksq) != direction_between_squares(to, ksq)))
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return true;
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if (move_promotion(m)) // Promotion with check?
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{
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Bitboard b = occupied_squares();
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@@ -607,7 +606,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
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}
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return false;
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case KNIGHT:
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case KNIGHT:
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return bit_is_set(dcCandidates, from) // Discovered check?
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|| bit_is_set(piece_attacks<KNIGHT>(ksq), to); // Normal check?
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@@ -621,7 +620,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
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case QUEEN:
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// Discovered checks are impossible!
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assert(!bit_is_set(dcCandidates, from));
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assert(!bit_is_set(dcCandidates, from));
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return bit_is_set(piece_attacks<QUEEN>(ksq), to); // Normal check?
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case KING:
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@@ -1337,7 +1336,6 @@ void Position::undo_castle_move(Move m) {
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// Position::undo_move. In particular, the side to move has been switched,
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// so the code below is correct.
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Color us = side_to_move();
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Color them = opposite_color(us);
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// Find source squares for king and rook
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Square kfrom = move_from(m);
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@@ -1396,7 +1394,7 @@ void Position::undo_castle_move(Move m) {
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/// Position::do_move, is used to put back the captured piece (if any).
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void Position::undo_promotion_move(Move m, const UndoInfo &u) {
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Color us, them;
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Square from, to;
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PieceType capture, promotion;
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@@ -2256,7 +2254,7 @@ bool Position::is_ok(int* failedStep) const {
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{
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if (mgValue != compute_mg_value())
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return false;
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if (egValue != compute_eg_value())
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return false;
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}
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