Disable templetized operators by default

To avoid nasty bugs due to silently overriding of
common operator we enable the templates on a type
by type base using partial template specialization.

No functional change, zero overhead at runtime.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-08-19 07:38:13 +01:00
parent 94b9c65e09
commit a5ae7fe260
8 changed files with 58 additions and 16 deletions

View File

@@ -112,43 +112,61 @@ inline void __cpuid(int CPUInfo[4], int)
// Templetized operators used by enum types like Depth, Piece, Square and so on.
// We don't want to write the same inline for each different enum. Note that we
// pass by value (to silence scaring warnings on volatiles), so you really should
// use only enum types with these functions to avoid hidden copies.
// pass by value to silence scaring warnings when using volatiles.
// Because these templates override common operators and are included in all the
// files, there is a possibility that the compiler silently performs some unwanted
// overrides. To avoid possible very nasty bugs the templates are disabled by default
// and must be enabled for each type on a case by case base. The enabling trick
// uses template specialization, namely we just declare following struct.
template<typename T> struct TempletizedOperator;
// Then to enable the enum type we use following macro that defines a specialization
// of TempletizedOperator for the given enum T. Here is defined typedef Not_Enabled.
// Name of typedef is chosen to produce somewhat informative compile error messages.
#define ENABLE_OPERATORS_ON(T) \
template<> struct TempletizedOperator<T> { typedef T Not_Enabled; }
// Finally we use macro OK(T) to check if type T is enabled. The macro simply
// tries to use Not_Enabled, if was not previously defined a compile error occurs.
// The check is done fully at compile time and there is zero overhead at runtime.
#define OK(T) typedef typename TempletizedOperator<T>::Not_Enabled Type
template<typename T>
inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); }
inline T operator+ (const T d1, const T d2) { OK(T); return T(int(d1) + int(d2)); }
template<typename T>
inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); }
inline T operator- (const T d1, const T d2) { OK(T); return T(int(d1) - int(d2)); }
template<typename T>
inline T operator* (int i, const T d) { return T(i * int(d)); }
inline T operator* (int i, const T d) { OK(T); return T(i * int(d)); }
template<typename T>
inline T operator* (const T d, int i) { return T(int(d) * i); }
inline T operator* (const T d, int i) { OK(T); return T(int(d) * i); }
template<typename T>
inline T operator/ (const T d, int i) { return T(int(d) / i); }
inline T operator/ (const T d, int i) { OK(T); return T(int(d) / i); }
template<typename T>
inline T operator- (const T d) { return T(-int(d)); }
inline T operator- (const T d) { OK(T); return T(-int(d)); }
template<typename T>
inline void operator++ (T& d, int) { d = T(int(d) + 1); }
inline void operator++ (T& d, int) { OK(T); d = T(int(d) + 1); }
template<typename T>
inline void operator-- (T& d, int) { d = T(int(d) - 1); }
inline void operator-- (T& d, int) { OK(T); d = T(int(d) - 1); }
template<typename T>
inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; }
inline void operator+= (T& d1, const T d2) { OK(T); d1 = d1 + d2; }
template<typename T>
inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; }
inline void operator-= (T& d1, const T d2) { OK(T); d1 = d1 - d2; }
template<typename T>
inline void operator*= (T& d, int i) { d = T(int(d) * i); }
inline void operator*= (T& d, int i) { OK(T); d = T(int(d) * i); }
template<typename T>
inline void operator/= (T& d, int i) { d = T(int(d) / i); }
inline void operator/= (T& d, int i) { OK(T); d = T(int(d) / i); }
#undef OK
#endif // !defined(TYPES_H_INCLUDED)