Introduce BAD_QUIET movepicker stage

Split quiets into good and bad as we do with captures. When we find
the first quiet move below a certain threshold that has been sorted we
consider all subsequent quiets bad.  Inspired by @locutus2 idea to skip
bad captures.

Passed STC:
https://tests.stockfishchess.org/tests/view/6597759f79aa8af82b95fa17
LLR: 2.94 (-2.94,2.94) <0.00,2.00>
Total: 138688 W: 35566 L: 35096 D: 68026
Ptnml(0-2): 476, 16367, 35183, 16847, 471

Passed LTC:
https://tests.stockfishchess.org/tests/view/6598583c79aa8af82b960ad0
LLR: 2.94 (-2.94,2.94) <0.50,2.50>
Total: 84108 W: 21468 L: 21048 D: 41592
Ptnml(0-2): 38, 9355, 22858, 9755, 48

closes https://github.com/official-stockfish/Stockfish/pull/4970

Bench: 1336907
This commit is contained in:
mstembera
2024-01-06 19:29:27 -08:00
committed by Disservin
parent 19f9a197be
commit a5a76a6370
2 changed files with 44 additions and 11 deletions

View File

@@ -188,11 +188,11 @@ class MovePicker {
const PieceToHistory** continuationHistory;
const PawnHistory* pawnHistory;
Move ttMove;
ExtMove refutations[3], *cur, *endMoves, *endBadCaptures;
int stage;
int threshold;
Depth depth;
ExtMove moves[MAX_MOVES];
ExtMove refutations[3], *cur, *endMoves, *endBadCaptures, *beginBadQuiets, *endBadQuiets;
int stage;
int threshold;
Depth depth;
ExtMove moves[MAX_MOVES];
};
} // namespace Stockfish