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Bitwise operator overloads between Bitboard and Square
Yes, we try to be fancy here ;-) No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -453,7 +453,7 @@ namespace {
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// Increase bonus if supported by pawn, especially if the opponent has
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// no minor piece which can exchange the outpost piece.
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if (bonus && bit_is_set(ei.attackedBy[Us][PAWN], s))
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if (bonus && (ei.attackedBy[Us][PAWN] & s))
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{
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if ( !pos.pieces(KNIGHT, Them)
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&& !(same_color_squares(s) & pos.pieces(BISHOP, Them)))
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@@ -514,7 +514,7 @@ namespace {
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// Decrease score if we are attacked by an enemy pawn. Remaining part
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// of threat evaluation must be done later when we have full attack info.
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if (bit_is_set(ei.attackedBy[Them][PAWN], s))
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if (ei.attackedBy[Them][PAWN] & s)
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score -= ThreatenedByPawnPenalty[Piece];
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// Bishop and knight outposts squares
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@@ -944,7 +944,7 @@ namespace {
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// Check if (without even considering any obstacles) we're too far away or doubled
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if ( pliesToQueen[winnerSide] + 3 <= pliesToGo
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|| (squares_in_front_of(loserSide, s) & pos.pieces(PAWN, loserSide)))
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xor_bit(&candidates, s);
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candidates ^= s;
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}
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// If any candidate is already a passed pawn it _may_ promote in time. We give up.
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