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Prefer 0 to EmptyBoardBB
Easier and even faster or at least easier to optimize. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -182,7 +182,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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// pawn on neighboring files is higher or equal than the number of
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// enemy pawns in the forward direction on the neighboring files.
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candidate = !(opposed | passed | backward | isolated)
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&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != EmptyBoardBB
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&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
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&& count_1s<Max15>(b) >= count_1s<Max15>(attack_span_mask(Us, s) & theirPawns);
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// Passed pawns will be properly scored in evaluation because we need
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